Star Knightess Aura Internal Release 0.12.0 (Patreon)
Content
Like every week, grab the latest prerelease at:
https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access
And the last dev week for 0.12.0 comes to an end. To round off the release, this week mostly focused on the real world and corruption part. You can open the Values Room, watch 2 new common scenes, perform 3 new mental changes, and 2 new corruption scenes.
Sadly, the 2 mental changes in the Values room don't do much yet except raise Aura's Vice stat. This will probably be the case for quite a many of the first mental changes in the new rooms. Their purpose is currently more to act as a tutorial interaction for the room and for me to test that everything is setup and scripted correctly.
Thematically, the new common and corruption scenes focus on two story strings. One is the incoming degradation of Aura's grades. The other is exploring Georges's and Aura's relationship a bit more to prepare for the incoming mental changes affecting it by building up some more status quo. (There are no corruption scenes here yet. The new corruption scenes all focus on the grades story line.)
The remaining changes are mostly just bugfixes. All accumulated changes for 0.12.0 can be found below. I will give a summary post tomorrow with the public release.
Changelog 0.12.0 (29.10.2021)
Added scene "Tests Are Out 3"
Added scene "Attending Classes 1"
Added scene "Attending Classes 2"
Added scene "Dating George 1"
Added values room in Main Chamber
Added mental change "Breaking Science Beakers"
Added mental changes for corrupting first selfishness orb
Integrated "Demon Worshipper Handjob" CGs
Added lewd scene "Feeding Slave Owner Mouth To Mouth"
Added lewd scene "Lewd Dance For Formula Peddler"
Added lewd scene "Asking For Ass Groping By Slave Owner"
Added quest "Save The Crops!"
Added quest stub "Eternal Day Of Sloth"
Added skill "Shadowcloak I"
Added skill "Bless Item I"
Added skill "Light II"
Added skill "Assassinate I"
Added skill "Invest: AGI All" in Money Domain
Added skills "Morph: Fire" and "Morph: Phys" for Slime
Added item "Anti-Magic Coating"
Added formula Peddler shop
Added formula "Improved Vitality Potion Efficiency"
Added formula "Improved Bomb Efficiency"
Added formula "Energy Potion+"
Added formula "Flash Bomb+"
Added Stasis Bombs in expensive shop in Money Domain
Integrated maps for "Formula Peddler"
Integrated map "Southern Farmer House" in Riverflow
Integrated 2 refugee camp shed maps
Integrated map "Artist" in Riverflow
Added option to learn Assassinate I from farmer grandma
Added option to learn Morph: Fire from Slime Summoner
Added option to learn Shadowcloak I from Black Priestess
Added options to learn Light II and Bless Item I from White Priestess
Added option Bless Item at White Priestess
Scripted Aura spawn dialogue post-Festival
Added Vice option for blackmailing rescued merchant
Moved end of content points to White Priestess/Sardine/Nephlune
Blocked entrance to Arwin mansion post-Festival
Updated Charlotte Magic dialigue post-Festival
Added quest stub "Fortress Of Wrath"
Updated Desmond location and blocked entrance to boar hut cellar
Removed Marten post-Festival
Added rewards for quickly reaching second story arc at Bragging Merchant and Rescued Maid
Disabled dialogue options to trigger Festival post-Festival
Enabled periodic Blessed Water restock every 20 days post-Festival
Failing "Price Of Freedom" main objective when triggering derby with more than 1 participant
Added Modeling 1 event at Riverflow artist
Added rescued abductees to Refugee Camp / Trademond
Added Sick Workers and Edwin dialogue variants for post-Festival
Added "Reading. Is. Boring." checks to some dialogues involving books
Added post-Festival John dialogue
Added post-Festival Paul dialogue
Increased max mental changes to 46
Increased Max Lewdness to 28
Integrated vice into score calculations
Balancing
Increased Perika gain from Liquidation spells to 2000 when Selfishness >= 1
Story Mode: Reduced Perika cost of VIP Pass to 10k Perika
Bugfixes
Fixed typos and editorial improvements
Fixed missing Ugliness I constraint for Lunchbreak 4
Fixed invisible choice options influence width of choice
Fixed learning Light II reenabling learning Light I
Fixed incorrect ENHANCED states and messages in double slime fight
Added some missing map names
Fixed minimum lewdness reduction not applying to second dialogue with slime summoner
Fixed android version code not always increasing
Fixed BGS not fading out when entering clear room
Fixed visual glitch when starting NG+ while having party members