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ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

We have reached peak anime with this update.

REVERSE SUMMONING RITUAL = DONE

And with that

CHAPTER 2-B = DONE

Pheeeew. I expect the latest content to have quite a lot of bugs. Also once you return from the Reverse Summoning Ritual, don't be surprised that nobody reacts to anything cause that's the planned workload for next week.

I probably ended up with too many plot points happening, which kind of creates an atmosphere of AND MORE THINGS ARE GOING ON!! but I also think it's a suitable atmosphere for the clusterfuck ritual where I no longer have an idea of who is whose side by the end :'D 

Besides a lot of plot, the update also has an additional two-stage boss fight (well, technically the remaining 2 stages of the purely narrative first stage that I already deployed last week). In the second stage you will be facing a very strange battle of which I do not know yet if it makes sense or not. It's probaly the conceptually strangest battle in the game yet. Originally inspired by an encounter in Nier Automata where you had to fight two bosses with two different characters while switching all the time. But with lots of weird stuff like an implementation of Dolus Divine Gift.

Release also got a bit delayed because the build infrastructure went down in the middle of the release train so I had to setup a local one and mess around with some Docker stuff. On the other hand, in case of future build infrastructure downtime I now have a local backup ready. It takes like 1h to build and deploy everything instead of 15min but eh, it's something.

ONE IMPORTANT NOTE: I had make some major implementation changes for the alternating battle that break if you played past the point of the Alicia/Aura split from last week! Your save will not be compatible!

Not sure what kind of screencap I can post to pretty up the devlog post without spoiling anything, because literally any screencap feels like a spoiler so maybe I will just drop the following screencap (for something that definitely needs tweaking, looking at the stats):

And without elaborating, I will leave you to this weeks prerelease build :'D As I said, next week I will be focusing on some world state update, both in Roya but also for some stuff related to the corruption storyline, mostly the Compendium. Besides that I also plan to add some more items to the Alchemist and Artifact Workshop that will help with the Chapter 2-B content and of course also with the upcomng Chapter 3 content. The changelog as usual, this time more spoilery than ever, together with the public changes below.

Changelog 0.36.0-prerelease-3 (20.10.2023)

Implemented map labyrinth of memories part leading to Dolus

Implemented boss fight dolus and claire parallel battle

Implemented after parallel battle scene Alicia side

Implemented after parallel battle scene aura side

Implemented boss fight Clairedolus

Implemented post Clairedolus battle scene

Added skill Star Shine II

Added class True Hero

Added skill Open Domain III

Increased max killed bosses to 106

Balancing

Removed LUCK boosting effect from Star Shine

Bugfixes

Fixed typos

Fixed new version map reloading resetting events during cutscenes

Fixed class name in menus overlapping level text

Fixed passabilities in library club map

Fixed John Sex causing Aura pathing issues when a scene triggers after it

Fixed no selectable choices in Rampaging Golem

Fixed enemy pathing issue in Central Lake Depths

Fixed quest objective overlapping to next line

Files

Comments

Cody Browning

for me I enter the Cathedral, and instead of being in the middle surrounded, I'm in the doorway. proceeds to begin the ritual, then everything goes white. Was able to Recall and return to the abandoned shrine, but can't do anything else.

aura-dev

Teleporting out should be fixed now.

aura-dev

The quest should be marked as complete, but the events starting again in the cathedral is expected since the last prerelease doesn't have any world state update for after the completion of the quest.