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ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

And the next iteration of the Maid Academy is done! The main content of this week's prerelease are two new maid trainings. I only finished the Maid Training 4 today and didn't give manage to give it another read so I expect maximum typo galore there buuut the good news is that with that we have finished the Aura-related lewd content of the Maid Academy.

Both new trainings focus more on lewd activities rather than the previous pretty much purely obedience focused scenes. In the third training, Aura needs to show her sincerity by "properly begging." I have been wanting to do an orgasm denial scene since quite some time now and had a good opportunity here -- to satisfy Headmaid Caroline, Aura needs to spend quite some edging on the border  before climaxing until her begging sounds real enough. :)

Finally, in the third training, we have probably the last blowjob content in Roya, this time involving... a couple more people. Aura must be able to master the art of recognizing a dick with her mouth alone!

As a note, there is a 50 Maid Score blocker to reach the North Wing. It's possible that with only the first three trainings and a bad evaluation, you must perform the Vice action in the West Wing to gain access. Once Paulina's first scene is in the game, having Vice unlocked won't be necessary anymore.

Furthermore, completing all trainings will unlock the completed version of Womb of Lust --- good luck with that one on Hard Mode+. :'D

Did you ever wonder WTF some of the options actually do?! Well, now you have a small description window to find out! (Apparantly the centering of the option values got messed up though. :'D) Again a feature that just got finished, so didn't double check yet if the actual descriptions are correct/good.

And then we also have some more technical improvements on the stability for the android external saves feature. I noticed that completely missunderstood how the threading interaction worked and that the current implementation was 100% blocking during file operations. I hope this will fix some issues some users had but might also blow up. :cry:

Aaand that's it for the week. Next week will either be dungeon work for the first final dungeon area or the beginning for the Paulina lewd scenes, depending on the progress speed of our mapper.

Changelog 0.39.0-prerelease-2 (12.01.2024)

Added map Maid Academy North Wing 

Added map Maid Academy Hidden Room 

Added lewd scene Maid Training 3 

Added lewd scene Maid Training 4 

Expanded Maid Academy with additional NPCs

Implemented Womb of Lust completed version and add it upon completing all 4 maid trainings

Implemented Swap UI for circle navigation (Thanks to Gaurav)

Implemented analytics tracking of item spending 

Implemented analytics tracking of gold spending via resource events 

Auto-applied "no backward when moving randomly" behavior to all detectors instead of using tags

Improved android external saves stability

Improved parallel execution of android external save file system operations 

Implemented display of loading effect when waiting for external save export/import to finish 

Balancing

Reduced (Small+Medium) Wind Slime MATK level progression

Decreased Magic Academy Rank I learning time to 3 days per skill

Removed Star Shine buff if Aura is KOed

Bugfixes

Fixed typos (Thanks to Kytt)

Fixed event-based states overriding limited resists 

Fixed incorrect TLB alias in advanced_states 

Fixed analytics not tracking chapter information

Fixed too slow chase speed of soldier in Maid Academy

Fixed enhance spells and stances causing items with the same ID to become usable at any time

Fixed blank text box when feeding Maleficum to Slime

Fixed lingering Aura portrait after gathering all bedroom evidence in Nothing But The Truth

Fixed Mutated Rafflesia not counting towards bosses killed in compendium

Fixed autoskill logic preventing state durations decrementing on the map

Fixed 1000+ damage in one turn during Entertainment battle saying +10 applause instead of +20

Fixed Lorraine being in keep and having slavery dialogue when sent to prison

Fixed tampering with Sleeping Formula not increasing Vice

Fixed duplicated Aura portrait in Cheerleading Practice 5

Fixed sequence break bug when going through Catacombs

Fixed Slime Summoner still offering morph skill training after learning both skills

Fixed losing trial in pre-recess causing Roland death switch to turn on

Fixed Ethereal Hide elements being incorrect

Fixed roland5 choice lock

Fixed Aura staying naked after Bonding with Slime I

Fixed Winterfall jump point dialogue having wrong switch condition

Fixed walkable wall in Crystal Caves Vault

Files

Comments

Invernos

Can someone remind me what I need to do to unlock the Maid Academy?

Beta The Slave

I have a bug where the UI never appears upon starting a fight under the maid academy. I checked another zone and the UI appeared. So I believe it is the maid academy enemies or pre fight effects that causes it.

Trilobytes

Which fight did this happen in? I'll fix it ASAP.

Beta The Slave

Uh all the mobs down there that I tried. Specifically the 2 closest to the 2 entrances. I stopped trying after having to reset twice. I should add that the UI not appearing means my only option is to reset the game. As I can't attack or even access the menu.

Trilobytes

Yeah, we're working on it. Hold fire, I'll be redeploying the prerelease after we fix this. <3

Trilobytes

I think we've identified the cause! Fix shouldn't be long.

Beta The Slave

Thanks a ton! Glad to have played some small role in making the game work haha

Trilobytes

Should be fixed now if you haven't already redownloaded it.

Beta The Slave

Thanks a bunch! I also found another issue. IDK if the new download will fix it yet but I wanted to tell you anyways. The first fight in the reverse summoning has the elite knight use an ability that my game fails to recognize and the game halts with an error. I'll check later today if it was a simple failed install Edit - new download also fixed this issue

Trilobytes

Yeah, we noticed around the same time that a change to the state resistance logic was causing the game to crash if the target didn't have a _limitedResists property. I fixed that in the same redeploy. ^_^