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ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

We start the final dungeon! It's a bit annoying to access at the current time as you need to use the Collar Removal to break the barrier so until the Final Shield quest is done, most people will probably not venture here but it helps me figure out the balancing.

Remember the demons you fought in the intro with level 90+ chars? Well, time to figure out how you measure up to these enemies with level 10+ characters but all the skills, items, growth and everything else you have gained throughout the game!

The first level of Richard's Domain is dedicated to Greed and has a couple of weird mechanics. I will just warn everyone that there might be a little bit of fake gold trolling going on. :'D But don't worry, the enemies won't be quite as strong as from the Intro, as I am now using the knowledge of end-game stats to weaken them enough so that they are both fightable and also more consistent with the (Higher) Demon Generals and don't exceed their stats.

In addition to that, at least for this dungeon, instead of the usual negative energy points we have some different interaction options that can power up or down enemies. Take the Gold and make them stronger or destroy the greed chests to weaken them?! A viceful Aura would know what to do...

Okay, anyways that covers pretty much the main additions for this week prerelease! Besides the actual dungeon, we also have two minor story events to tie together the plot lines after the reverse summoning ritual and get the party into the dungeon and of course a certain someone is waiting there for Aura.

On the technical side, Trihan has been making some progress on cleaning up some of our developed plugins. We upgraded to RPGMaker 1.8.0 but I don't think there's anything important on the player-side here. And those who don't like NEW markers apparantly can now turn them off in the Options.

On the artwork side, our artist Emubi finished the Laura character artwork yesterday, but I didn't have the time to integrate it yet. Furthermore we discusses the briefs for Lewd Streaming 3 and Maid Training 3 which will both use the Bunny Suit Masturbation H-CG as the base CG.

Aaaaand that's it for the week. The combined changelog for the prerelease and patch as usual below. Next week: Getting started on the Paulina maid content and putting in the new Laura artwork!

Changelog 0.39.0-prerelease-3 (19.01.2024)

Added map Richard's Domain first level

Implemented event Bringing Party to Richard's Anchor 

Implemented event meeting Richard in Domain Level 1 

Added red fog effect into demonic domains 

Improved new marker and make it a toggle option 

Upgraded to RPGMaker 1.8.0

Refactored Element Drain, Controller Buttons, Select Skill and Extra Windows plugins

Balancing

Reduced Air Bubble I and II MDEF requirements to 40 and 60 

Reduced stats of base Hi-Greed and Hi-Wrath Demon 

Implement Slime Digestion mechanic to slowing down Slime growth

Increase base price of Blessed Water to 250 but decrease price increase per day from 4 to 2

Added 10 Gold base tips and +1 Trust in John Rising Celebration

Upgraded THUNDER RESIST of Garuda to THUNDER DRAIN

Reduced Trust requirement to take books in James Quarters to 80

Reduced needed number of Poison Coatings to poison food from 3 to 1

Replaced Blessed Water x3 in Northern Mountains with Blessed Water+

Upgraded Blessed Water in Winterfall Church to Blessed Water+

Ugraded Blessed Water in Underwater Dungeon to Blessed Water+

Increased day based price increase for Blessed Water+ to 8

Changed losing Entertainment Battle to give you Desmond's Soul Contract while still receiving the penalty

Reduced Exhibitionism needed to learn Seductive Stance I to 4

Reduced HP of Demonic Bat to 135

Reduced base price of the Encylopedia Alchemica Vol II to the 5000 as Vol I

Bugfixes

Fixed typos (Thanks to Kytt)

Fixed android saves disappearing when not restarting when turning off external saves 281

Fixed Tenacity not working properly 

Fixed Maid Training 4 giving 25 maid score instead of 30 

Fixed Maid Academy negative energy scene repeating if you leave and come back 

Fixed Delinquency Orb 2 being corruptible in Chapter 2 

Fixed issue with skills and items disappearing in battle lists when scrolling with touch input

Fixed sell window not properly scrolling if last item in the list sells out

Fixed interaction icon glitch in John Rising Celebration

Fixed some Winterfall encounters not affected by Food Poison

Fixd 50% payment to Entertainment Mage for prostitution work not being rounded creating non-integer gold values

Fixed Blessed Statis Bomb+ not having +50% Damage modifier from Blessed tag

Fixed Bless menu validity function not checking whether blessed version exists

Fixed Blessed Acid Bomb+ missing the plus in the name

Fixed Crafting Menu showing non-plus versions of Emerald Tea, Vitality Potion and Stasis Bomb after bringing Encycopledia Alchemica II

Fixed Tremor II having the same MP cost as rank I

Fixed Curse of Wrath reducing willpower if Aura is knocked out

Fixed Humanitas Rune out of bounds description formatting

Fixed Nothing But the Truth bugs

Fixed scroll arrows in item menu

Files

Comments

Kylorin

I think Ive found a bug: When teaching John Skills I dont get to choose, it instead choses something (based on the day I think) Last time he learned "Attack" :D

Trilobytes

Do you have a save for this?

Kylorin

Yes, how should I send it?

Trilobytes

Don't worry, I fixed it. :) It'll be sorted in 0.39.0.