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Some concepts and notes from the creation of Aeth's P2S scenario, which is going to be released soon! You guys said you wanted to see my concept work so here's a lil taste!

1 Concept PhaseWhen I'm working on a game I often start with a whiteboard sketch, with a ton of notes! It helps just to visualize what I want to make. You can see that I very early on decided the layout, but hadn't yet come up with the extra derg or many of the moves.2 Greyboxing PhaseFrom there, I work on laying out the basic systems and arranging assets in the engine. The goal is to make the whole game work with greyboxes before I do more art. At this point I often reassess the first draft of the mechanics.3 ImplementationFinally, I slot in finalized assets and test the game's performance. This phase is by far the longest, since it often involves remaking parts of the game that don't end up being too fun, or more often managing the scope creep. After that, it's all polish and bug testing! We're nearly done and the game is mostly ready to ship, but I'm just giving it another few days to be sure it's stable.

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