Home Creators Posts Import Register Favorites Logout

Content

Welcome to the third Pit Raiders devlog!

State of the GameProgress has been slow but steady. The transition to the 3D space has caused a few issues but this week I've cleared most of them up. I'm getting very close to finishing the core gameplay loop, I just need to design a few more rooms and finish bug testing UI elements. Once all those things are solved up it'll be a matter of designing more maps and more enemies. The foundation seems to be holding pretty well and once there's more content I want to drop some versions for you folks to try! Still aiming for late September. 

Current FeaturesThis week I put a lot of focus on the dialogue handler. It's needed a bit of love for a while and I think it's now in a pretty good state. I also finished several assets to use with it because I couldn't help myself. The rest of the development time I had went toward fixing issues that arose from the transition to 3D space, objects getting scaled incorrectly or being positioned in strange ways. 

Files

Comments

No comments found for this post.