Rapturous: Pit Raiders Alpha Segundo_3 (Patreon)
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=HOTFIXED=Well I finally came out with something! I developed a ton of systems since the combat demo a few months ago and I'm ready to let you all play with it. Just a quick disclaimer, This build is to be considered pretty unstable. I was bug fixing it up until just a few minutes ago. I didn't feel it was right to withhold it but I'd personally love another week with it to tweak out all the little sloppy bugs. Here's the deal, if you find a game-breaking bug first, I'll do a free sketch for you. I have to be able to reproduce the bug on my end, though! I'm sure a few exist so get to it! Changelog: -Added Overworld-Added 2 original music tracks by Klave and ZetaStar -A system for changing levels and traversing them-A robust dialog system-Fixed Lighting engine-Perspective camera -Tons of map assets-Boon selection system, featuring tarot card illustrationsHotfix Changelog-Lungo should still be interactable-particle effects fixed-Harder to break out of some maps-Cards are more reliable-A second run sometimes doesn't generate, especially when the cards are broken.-Lungo's reward is ironically impossible to escape.-Fixed Music and sound sliders-Fixed enemy boundary behavior-Corrected for the run failure issue. It was a very esoteric bug but should be fixed. Known bugs:-Sometimes it's possible to escape the map (not reproduced)-Roundhouse kicking may soft lock the game (not reproduced)This is the skeleton of my game, I'm hoping with dedication and your support I can make something really cool. Thanks folks. Please feel free to ask questions or leave concerns below, or in my discord/telegram channels.