Miniature Wargame EoP Overhaul (Patreon)
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Greetings Travelers!🧙♂️For the people that weren't aware, I've been developing my own physical miniature wargame these past 2 - 3 years, Echoes of Power.
I was previously prepping my full 1.6 version, I was almost at 99% even. But, even though I was almost ready with that version, I'm currently going back to the drawingboard with some of the core mechanics and I'm completely overhauling the combat, phases and actions. After being almost done I realized that I didn't really enjoy the way EoP was going mechanically. I wanted the game to be more like an RTS, instead of a slow total war/warhammer like game. So, after coming across the starcraft boardgame and researching it extensively(I love starcraft), I've finally found something I think I could create something similar to that would make my game more fun, strategic and make the game more dynamic in the way I want the game to be.
Based on that, I'm currently prepping to or considering overhauling the following aspects:
When the game starts, all units start off the field and come into play by paying their deployment costs. Players start with a set number and gain more each round. Different unit types have different deployment costs and players will have to strategize on which units they bring in first to counter certain plays or improve their board state
Hit rolls are becoming 1 die roll per unit again. Making tankiness more consistent
Single Units and Individual Units are gonna be called Model(s) now
Models in a Squad will become individuals, won't share health anymore and need to be targeted specifically + Splash damage will be a thing
Adding a Retreat roll after combat. Where units being attack are given a chance to retreat from a battle
Fire rate, some attacks will have more than 1 roll to hit. This means that 1 attack could deal base damage x the amount of fire rate an attack has
Damage, defense and health are going back to being single digits or up to 20 at most
Adding more keyword and effects that will support specific unit types in their survivability
Dice will be able to be used as changed stat indicators, instead of the tokens used previously
Considering renaming Protection to Block.
Protection, instead of rolling 1 die for each point of damage being dealt, you will roll 1 die for each attack you're getting hit rolled by
Adding extra phases for Unit Deployment and Points earned each round
How a game field is structured will change based on the new deployment system
Considering Subtype rework, where attacking a unit, that has a certain keyword, needing to make an extra roll if its attack has a subtype thats strong against said keyword. Preventing protection rolls when these rolls are successful
Considering removing the Commanded Squad mechanic. Where Major Units cant be attached to a squad anymore and instead, act closer to hero units
Considering removing Strike Units from the game. As I dont feel like the game needs "cavalry" and I'm still not sure what makes them unique enough that other unit types can't already do
Through these updates I intend to make EoP more dynamic, fun, random and exciting. A more casual and faster experience
If you're interested, feel free to leave a comment with any questions you have or if you want to know more about EoP in general