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Videos

  • CumComparaison_OldWay.mp4
  • CumComparaison_NewWay.mp4

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Poll

POLL : How do you like your cum ? NEED YOUR FEEDBACK !!!

  • THE OLD WAY 19
  • THE NEW WAY 34
  • 2026-10-11
  • 53 votes
{'title': 'POLL : How do you like your cum ? NEED YOUR FEEDBACK !!! ', 'choices': [{'text': 'THE OLD WAY', 'votes': 19}, {'text': 'THE NEW WAY', 'votes': 34}], 'closes_at': None, 'created_at': datetime.datetime(2026, 10, 11, 16, 15, 12, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 53}

Content

You read that right :PFor a few videos now, you saw I've changed my way on animating cum. I tried my chance with a more fluid particle oriented tools, that sure does help to get a messy effect... but even if I think I'm improving overtime, I'm still not convinced it actually looks better. It does look fancier (and perhaps sexier to some of you), but I feel I lost something in the process visually speaking compared to the old way I use to animate cum, which was a good old fashion plane with transparency that I animated by hand. But the catch is I could never get a real messy looking result with the old way like I made for the Mia multiple creampie animation, and I fear I'm biased by the way I prefer to work compare to what's more appealing to you.So here are two gifs showing the difference :

First one is the OLD way. The old followers will get a nostalgia rush I think :P

Second one is the NEW way. Basically my most recent videos.

Since the gifs are pretty low quality, I attached 2 videos format of those to this post, so you can have a better look.

Let me know through your vote and your comments which one you prefer, and if possible why. That will help me greatly to take a decision on the direction I'll be going in the future about how I animate cum. Choose wisely... but don't forget to masturbate! Cheers everyone !!

Files

Comments

Celierra & Darvian

Tough trade-off... I generally like particle sims better, but I think it could be improved? Like, there's some distracting glitches, and it feels like it it's missing the anisotropy (stringiness) of the old method - maybe variations in viscosity for strings and globs? Some higher resolution might help with thin layers, for better translucency rather than "holes". (I know, a lot easier said than done. A step up might be like 10³ times the particles depending on the technical details of the sim.) I don't really like the old way in comparison, but it was artistic and "looked better from a distance". I guess it's retro, though.