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I don't usually like to show renders this early (I don't want to spoil stuff and I always prefer  people to see the final result) but I'll try to change that at least a little bit ;)First render now using "Redshift" and made a new skin material (again!)

As I mentioned before, I had to replace the renderer I was using (Octane) with something more stable and less problematic to make the creation process less miserable!I tried "Arnold Render" on Stress Relief, which was very nice, but unfortunately it's not fast enough for larger animations...So now I'm trying the third renderer, "Redshift" I learned how to use it and optimize the dozens of settings, as well as creating materials (again. Every time you use a diferent renderer, you have to create new materials using the renderer's specific process)Right now this is the best I can do. I might get a little better in the future ;)And here's an actual render from the animation:

Samia is sleeping. She'll eventually wake up to eat her routine snacks ;)I've also included a small GIF showing Samia's cute (and heavy) breasts moving =PAs always, this is all manual animation, as for some reason I'm doomed when it comes to physics simulations. They ALWAYS glitch out for me. (same reason why literally every chunck/piece of destroyed planet in "Planet Eater" was animated manually!) =PI'm just really happy with how the breast seem to have actual physics =P

And that's it for now :)I'll try to get a new bundle ready soon for Samia's comic.As for this animation, even though it's still soon to tell (and maybe I'm being too optimistic) but I might actually be able to publish it on February! :)  (It's also gonna be a little longer than "Stress Relief")YES, I'm still having problems with Maya here and there (There's a vase on Samia's table that keeps disappearing when I render the animation. So Instead of rendering everything again I'll just have to fix this in post, to save some time) But overall it's been a bit easier to work with Maya ;)Although, I'm still keeping an eye on Cinema4D and researching it's capabilities ;)I really love the graphics of Octane Render, but the amount of stress I got from it's bugs and instability was just not worth it. So there you go, February seems to be a realistic deadline! (Could be March if I get unexpected problems, but given the now better circumstances, and much more stable program, I'm confident it wont get to that) ;)

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Comments

Saxanas

Looks amazing Ashkiiwolf! I know how challenging and advanced Maya can be, so your work and improvement shows immensely. Keep learning such awesome stuff, and I can't wait for what you have to show in this animation. She's a perfect giantess 😍

JyoriRu

Oh my god that last frame in black and white looks absolutely amazing. I can't tell you that frame alone makes my stomach turn-

Albert Whipple

Great status update, everything is looking awesome. Thanks for your hard work.

Ash

Fingers crossed for a POV scene, she looks great!!

Shaaahhhkk

I agree with you on Octane. It’s my personal favorite and only seems to become more complicated every time they release a new version. Arnold has a similar feel but still not the same. Love your work, keep it up!

Shaaahhhkk

Haha no problem! I have BA in Game Development and MFA in Interactive Media so I’m very much aware of the struggles and greatly admire your work. My experience is still somewhat limited with software and have been out of touch for modeling and rendering due to my full time job but I am trying to get my skills back up. I’m waiting on Unreal Engine 5 to remake my thesis project so I can release it on the Oculus store.