Do you use starting perks?
- Always 135
- Often 72
- Rarely 87
- Never 49
Hi all.
Quick survey coz I'm not google and can't track what you do in game.
The idea behind starting perks is to change the way you play. Now they don't really change the gameplay that much. There are some good and bad stuff they bring but in the long run it's not that different.
In the future dev builds I might test some stuff and group some perks together to create RPG like classes that would have bigger effect on how to progress through game.For example some business oriented class where you have better agency models, better work contracts, more money and all that comes with it, but you wont be able pick the girls from the streets, wont be able to shoot with low level girls and so on.Or some kind of low-life class where you'd thrive with hookers and drugs, but couldn't create a network, get no work contracts, capped reputation and so on.Basically effects from existing perks merged together to make more restrictive paths.Maybe it will be fun, maybe it wont, I don't know. We'll have to test it and see.So, do you pick any perks at the start?