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https://mega.co.nz/#!8Q9CFKCB!ORYN7P1fEljj7x5TaNoQ0T9NLnYZNx-pwn3dMIY9vZkJust a quick demo and such, we'll be fixing the frame animation speeds and have full tilework in within a few days :)

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Comments

Renaikaze

Mhmm. Yeah, she wiggle-wiggle too fast. And her hands are a little... claw-like? dunno, maybe it's just me, but i would prefer them more delicate or change the way she holds them(thin(i hope u get what i mean)). And those chubby cheeks :). Nah, she's cute and all, i just don't know where else to watch as there is no "action" yet :) Speed of movement is good. Also 2 questions: 1) Clothes destroyable? 2) or enemies will just knock her down and have their way with her or there will be "grab" moves? or both?

Elhea Nehlven

Thanks for sharing. I really like the overall quality of the character's design and animations. About the standing still animation though, maybe it will makes me feel differently when the speed gets fixed but I found her chest's movement kind of disturbing. I'll try looking at it in slow motion (...) when I get some time this week. Nice work though.

Dal

The game feedback is really good, I like the animation. The "idle animation" look perfect with half the timing (maybe missing one or two frame to fit with every other animation). I think the jump animation is really good, but dont fit well with a full forward jump. Im really exited at seeing the next stuff, the whole project is so cool :)

The Nanomatic

Ah yes, I'm familiar with GM! Impressive design with what you've done so far! The idle animation could do with a few more frames or a bit of delayed timing. I feel very jiggly after standing still a bit. Lol. Do you think we will see wall and floor sliding? Perhaps a dash/sprint animation?