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Hey, CheshireCat pulled an all-nighter and got the demo release stable!

Again, this version is missing;

-No cutscenes with Mage B/Injured Soldier (fully voiced, sex scenes, etc.)-No boss whatsoever (the upgraded demo will have a boss, with its own mechanic, audio, multi-tier sex animations, etc.)-A few changes to maps will be done, nothing major-A lot more SFX will be in the upgraded demo as well-The missing databanks from this demo (there are a few that are just “empty”) will be filled in

But since you’re a Patron on Patreon, you can test out this early pre-upgraded-demo-demo!

LINK TO DEMO *** https://mega.co.nz/#!tJVQ0Sra!I2hvurexP6MlllVSCAVxE6KSKah9eNefxKhzFnrGp6w *** LINK TO DEMO

Please let us know what you think of the demo so far and such, and of course check the controls so you know how to activate the databanks, switches, etc.!

The full demo will be released to EVERYONE for FREE, on the 15th, with all those features up above there in it! :DEDIT: THERE IS A CHARGE ATTACK! Hold down the fire button to use it, it does 6 times the damage of a normal attack!

Comments

Alyena

Not gonna lie, was really looking forward to the boss fight so I'm a little disappointed... But downloading now, feedback to follow.

Pranky Boy

It looks good, kinda slow though, any tips?

Pwishmonger

The big zombie animation was fantastic. Great work as usual, fellas!

ThatOneComicGuy

Everything was pretty good. The lava pits are much appreciated since they replace the damned bottomless pits. One tiny issue is that the switches for the air vents are a bit sensitive. I tapped the up button once to use them and they triggered like five times in rapid succession. Might want to look into that.

Rodolfo Barajas

So does that mean that Mage B is in this demo? :D

Clompy

Alright HentaiWriter my first thing I need to just get out is that reading everyone complain about the charged shot on ulmf was making me lose my fucking mind. Holy shit have none of you idiots ever played a video game? Literally the first thing I did was press the shoot button, noticed the difference, tried to see if i could do a charged shot, then tested if it stayed charging while jumping or crouching. Then I read the first little computer screen about controls. So I think you did the right thing, those people are the reason games are becoming shitty. Next, I am a bit sad that there were no new enemies lol but yeah obviously from a gameplay standpoint the demo was quite a bit upgraded and fixed. Just remember when you read the complaints that lots of these people aren't going to appreciate anything you do if they can't jack off to it. I like that I don't die right when I touch the lava since I was saved by a vent at one point. I had a few thoughts on the zombies. I'm not sure if it makes more sense to have them constantly fall off ledges or only do so when they see you. I don't know. Basically there are a few moments where you enter a room and a bunch of zombies just die. It is kind of funny, it kind of makes sense. I'm not sure if a zombie would wait at a ledge to get to a person or just fall to death. Obviously it makes playing the game easier but I wanted to mention it to you just in case you didn't want all your carefully developed map challenges walking into lava pits. Finally (I think) I tried to constantly keep in mind all the things you mentioned from the last demo when I discovered the game until now. Things like enemies being designed to be avoided at times, looking before you leap, and hard vs easy paths. And for me the demo was fine. There were a few moments where I was like "God dammit I have to do that." which is totally normal for gaming I believe. But I never felt like you were fucking me over, I never felt like I was taking a blind leap. The only part I decided to ignore was that vent shit. I'm sure I could get it eventually, but it is a pretty fast-paced puzzle, so I'm not sure many people would be willing to try it as many times as I would. (And of course I am sure many people will find it easier than I will, not trying to set myself as any bar.) Oh yeah last thing. The part where you have to drop down a long path full of the Incubi (or however to pluralize incubus) was kind of annoying, but again you made it clear beforehand that some sections were meant to avoid combat, so both times I found myself in that area, I got through without dying on my first try. If people complain about that shit, it is on them. Alright I guess that is all lol. Good demo. You guys are all working harder on this than adult games are used to lol. Get me some new enemies!

BioViper

Seems kind if unfair for the people that have been donating 5 or 10$ for quite awhile with no exclusive demo access. What I'm getting at is a full public demo again after just a week. Just feels like I have wasted money after my initial pledge to get the game for free way back when :/

Regless Maximus

Wow. Iris Quest and demo and this in the same week. The month has just started and it's already good. Alright, anyway. I'll keep impressions brief. Great graphics. Changing the mode was a nice touch. Enjoyed the animations quite a bit. Jumping felt clunky at first, mainly for small jumps but I got used to it in like two minutes. Attacking was satisfying. Enemies have good indicators that they're being hit. Not being able to crouch and attack or fire up was annoying though. difficult range scaled up pretty quickly, especially when the flyer's were introduced. Not being able to backtrack much was a little annoying, but from how it's designed I'm guess you were going more for Megaman than Metriod. I am okay with that. Someone already mentioned that falling into lava was rather anti-climatic. The data banks didn't really grab me. I know you already said you weren't gonna voice them so I thought I'd just suggest a small non-animated face set for some of them. Everything loads and saves super quick, which is great. Game runs great at 30 fps. Looking forward to future releases.

Vent

There's a game-breaking bug where killing lots of enemies at once (usually with a charge attack) results in the game crashing.

Stompy0

I got to the boss part! Love the flying demons even if they are annoying, and the final fan segmet felt SO REWARDING when you beat it!

Brock Samson

Why delete critical comments?

Derrmann

I'd like to preface this with, "I don't like the flying demons."* Now that that's out of the way, I really liked the demo. It was a vast improvement over the old one and I CANNOT WAIT to see what lies before us in the boss room. I did find that there were areas that felt a bit unintentionally spammy, like the one room where you need to go down twice before you go up to the door (super descriptive, I know, I don't really know how else to describe it.) Two of the flying demons appear just as two grunts do, making it more annoying to play through. Overall, It's a marked improvement; speed running with only 1 death still took me 30 minutes. I did find that it was possible to get slightly stuck in a wall and therefor jump infinitely, but it never occurred anywhere game breaking. *Flying demon sex anims are my favorite so far, I just find them getting into walls frustrating as then I can't kill them, and sometimes this happens in a terrible area.

Robot

Not a bad demo! I was hoping for a new enemy or two, but it was still a solid experience. Can't wait for the next one.

DrThrax

Gotta admit. U guys did a goddamn fine job on making a fine game in all those adversaries. But also have to mention that the game had not much of advanced development other than annoying fans. I cannot jump to a conclusion that u guys screwed up until I get to play the upgraded one in 15th (I guess). But right now it's kinda redundant. Hope to see way awesome stuffs in the upgraded one.

Alyena

Have you tested how the game play would be affected if the monsters were impassable? Obviously, you get hit when they touch you, but I mean during the few seconds that you're invulnerable, what if you can't just run through the bad guys? I ask because I was attempting a pacifist run through the first level and it really isn't much more difficult than fighting everything. Actually, once you know what you're doing, it's easier to avoid whatever you can and just take a hit here and there.

Robot

Couple of suggestions: 1.) Make the charge shot a little more obvious for when it's fully charged. I see the sprite animation finish, but perhaps adding in a buzzing sound followed by a blip would be a good idea. example: <a href="https://www.youtube.com/watch?v=kB40CHI48EY" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=kB40CHI48EY</a> 2.) Make the air pushing things a little more obvious. Occasionally, I saw the winds and wondered what direction they went. They were mostly intuitive but occasionally I wondered what direction they went in. 3.) Decrease flying demon height above Talia by a tiny but. It's really hard to hit them :) I mostly just run away. I also have a question, when it comes to the consoles will there be any explanation as to why everything and everyone simple attacks Talia on sight and tries to have sex with her? I know it seems silly to wonder that but when playing I was questioning it. Edit: I accidentally hit enter instead of shift+enter at the start

Zelnik

Hate to say it but I don't see any improvements from the original demo. The monsters are the same, nothing new has been added aside from a charge mechanic and level maps. I will hold off final calls until the 15th out of respect to the game and how good it is right now, but I don't think what we were just shown justifies several months of work and 40 bucks from my wallet yet.

ratherbeatable

I've been having an issue with all available demos where I can't move. When the level starts, the character runs as far to the left as possible. Pressing H to stun the character results in the character moving to the right. When the character recovers, she runs back to the left of the screen. EDIT: I forgot to mention that I can do anything but move.

Zelnik

Thanks for the info. A lot of the improvements this demo are less noticeable, and the air turbines made for some interesting platforming (nothing new but I don't mind working for my porn). The next demo sounds like it will silence some of my criticisms, mostly what I am looking for are more enemies.

Derrick Seet

Hey just wondering, when is the audio zip going to be released?