Good News... sort of! (Patreon)
Content
So Cheshire found the bug; it turns out it WASN'T an error in the code, which is why he couldn't find it this entire time.
It was actually the boss graphics; they were too big for GM to support natively. So Cheshire is now thinking of a workaround, and if he can't come up with something within a day or two, we're just gonna port it to C++ and be done with the whole mess; again, sorry for the delays!
To try and make up for things, here's a screenshot of the Ice Level tiles; this isn't all of them of course, and the background is black because of us not having a background for it yet, but yeah!
Also, check out the bridges; those are actually going to be part of one of this level's gimmicks, which I'll talk more about as the month goes on :P