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The team talked it out and we’d rather make sure a few things work great than having them be incomplete or wonky, so we’re aiming to release the finished, public, upgraded demo sometime within the next few days, and we’re also going to push the Ice Level demo back one week for Patrons-only so that it has a bit more meat on it as well instead of just being practically a few maps with nothing else.

In return though, if you’re a Patron and your pledge went through for September (i.e. the most recent pledge), at the $5 level or above, check your inbox; inside is a link to what we currently have for the demo, which again is about 99.9% complete, only missing the Grunt and Boss cutscenes and a few other odds and ends.

Again, the finished, public version of the demo will be out in a few days tops, but we figured this was the best way to make amends for those of you who’ve supported us for so long and helped make this game a reality, was to give you what we had so far as a placeholder until the finished thing is out to everyone (as well as the Ice Demo too).

Comments

Vent

I'm honestly disappointed (I was hoping to get my hands on the demo today), but these things happen. You guys are making sure that whatever you put out there is as good as can be, and I admire that. I support your decisions, and will continue to patiently wait. You guys are doing great work. Hats off to all of you.

Moose King

How many fingers do you think the sound designer should be allowed to keep?

Moose King

All jokes aside, this is quite a dramatic change from the previous demo. Im glad to have supported this games development

Alyena

Just noticed a pretty obvious over-sight: no "quit" option! Sure, alt-f4 is fine, but lowest common denominator and all that. As for some of the questions you posed at the end of the demo: - the sfx for Talia's shot seems more appropriate and less squishy now ;) - this stage is pretty easy IMO, but probably of an appropriate difficulty for a 1st stage and an h-game (no illusions that people who just came for the smut don't want to work to get it) - the scene between Talia and her 'associate' was cute, no love lost in THAT relationship - the boss 'fight' is probably fine... took me a few tries to get it right - my biggest concern with that scenario is there isn't much to it - just run and shoot - some obstacles to jump across would help break up the linearity of it and add some tension - also, would make for a nice end-cap to the skills the first stage teaches you: shoot, run, jump, and charge

Holly Spree

I got the following error during the boss fight, at the point when I was going to lose: ERROR in action number 1 of Step Event for object __newobject76: In script enemy_update: Error in code at line 224: entity_rape_begin( other.id , other.rape_sprite[ irape_id , 0 ] , other.rape_sprite[ irape_id , 1 ] , other.rape_is_infinite[ irape_id ] , other.rape_suicide[ irape_id ] , other.rape_sound_frame[ irape_id ] , other.rape_sound_group[ is_dead , 0 ] , other.rape_sound_group[ is_dead , 1 ] , other.rape_sound_group[ is_dead , 2 ] ); ^ at position 62: Unknown variable rape_sprite or array index out of bounds ______________________________________________ I'm using a Microsoft Surface 2 on Windows 10

RedTen

I also got an error during the boss fight upon loss. Text reads as follows: In script enemy_update: Error in code at line 224: entity_rape_begin( other.id , other.rape_sprite[ irape_id , 0 ] , other.rape_sprite[ irape_id , 1 ] , other.rape_is_infinite[ irape_id ] , other.rape_suicide[ irape_id ] , other.rape_sound_frame[ irape_id ] , other.rape_sound_group[ is_dead , 0 ] , other.rape_sound_group[ is_dead , 1 ] , other.rape_sound_group[ is_dead , 2 ] ); ^ at position 62: Unknown variable rape_sprite or array index out of bounds

TDKP

Looks like I signed on too late to get the demo, sigh :(

Robot

Couldn't beat the boss fight on easy :( He always caught up to me when I blowing away the barriers.

Derpus752

Yeah I can't beat it either. I'm guessing you're not supposed to yet. It looks like the boss animation hasn't been implemented yet either.

The Wizard Stardust

Is anyone else having a huge performance drop? Frame rate issues and stuttering are a big problem now, on all screen resolutions.

Bradley Drake

yeah, in the big rooms with a lot of lava, I experienced lag. Nothing to say it was that big of a problem, but it was there. Also, the slime boss was difficult, but I did eventually beat it.

kaalveiten

If you time the frames on the rapid shot right you should clear the boss easily. I loved the demo, and I especially liked all the wind dashing parts. That last one before the boss was a bitch but it was real satisfying to get done when I did. My only complaint is that Mage B and Talia's voices are the same and that kind of breaks the immersion a bit.

BadassFreeman

I'm having issues on the audio of the game. It sounds like if the game was going through some serious frame drop, but it plays perfectly fine. How could I explain it... It sounds with cuts, it gets seriously annoying. Also found what's probably a bug... Was playing on Easy, and I ended up falling on the lava of a level. When the game started again, I was at the end of that level, where you see the Mage B cutscene. Dunno what happend, but it skipped me most of that level. I also couldn't finish the boss fight, but it seems that it wasn't finished.

MrPoppyPenguin

The game is really impressive now. I see why it took so long. One question though. Eventually, will there be a way to have both Mage A and B on screen at once in the gallery, have enemies nearby Mage B's scenes, or collaborative scenes? Maybe you could take a nod from Witch Girl and have a thing to make Mage B's scenes appear to the side. Once again though, I'm definitely eating my words now for being impatient.

DrThrax

God damn the boss is hard... although i beat that slime mofo for good but i had to switch my hand to win this biatch it will be easier to play it on a console joystick control than on keyboard

RAID!

Are you guys planning on running C++ through Gamemaker or are you porting the code you already built into another program?

RAID!

Also I have to ad that there seems to be a problem with the cutscene. It functions fine, but If you back track to a previous room then return to the spot where the cutscene occurs, the scene will replay itself. Might be a problem with the scene's control switch.

HalcyonAndOn

Yea I've about smashed my keyboard trying to beat the boss... Here's hoping for controller support in the future, my timing with getting the charged shots off just right on keyboard is impossible for finishing this. Other than that, looks good so far.

Colin, and Maggie

i really love the demo but i don't know if it was just me but the boss was extremely difficult to kill. @-@