Boss Fight Tips (Patreon)
Content
We altered the intro king's tutorial text to display what is probably the most prominent tip, but we also have a lot of these tips in the Injured Grunt cutscene that'll be in the full demo as well.
I figured having some of them might make the boss fight a lot easier for most of you, so let me know if they helped; I'm hoping that combined with the edits we've made to the boss fight's RNG, it'll result in a fairer experience for you, etc.
- Talia can use her charge shot the second she blinks blue for the first time; it doesn't require a full 1 or 2 second charge to use.
- The boss gets pushed back mildly from regular shots, and a good bit from charge shots. That said, he constantly accelerates as time goes on, so don't try to constantly push him back.
- The boss's blobs also die from a single charge shot.
These three tips might make things easier on you all; let me know if any of you have more success in beating the boss level if you didn't before, with these. :)
Additionally, the boss fight IS beatable with only regular shots, with only charge shots, and with a hybrid as well; it's also beatable even if you get hit twice by the blobs. The RNG is definitely there though, and we are working on it to fix it and make stuff fairer for you all while still keeping it challenging. :)
As far as to why the fire level demo isn't out, Cheshire is still working on the last cutscene, and without getting too much into it, he had to take a day or two off due to private family matters, it was some pretty serious shit, but he's in the home stretch now.
Next up after that is the Ice Level demo a week later, and then Cheshire will begin switching the game over into C++, while Triangulate and I continue to design maps and enemies for the Ice Level; with any hope, next month's Ice Level demo will be in C++, meaning those of you with slowdown on your game should have MUCH better results playing the game once it's been converted.