About game mechanics (Patreon)
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Triangulate and Cheshire and I had a discussion today about the overall state of the game, and we wondered whether or not you were all having fun actually just playing the game, regardless of the hentai involved, etc.
So we made this strawpoll to see what you all think of it thus far; before you answer though, we'd like you to read the following.
Right now, the game is in an incomplete state, so in the coming months we plan to add the following;
- Dynamic music that changes drastically as you get near enemies, get low on life, get a boss on low life, etc.
- Dynamic lighting (lighting with depth )and parallax backgrounds
- A revamp to the health system so things with it aren't as cut and dry (more complexity there and rewards for killing enemies, and harsher penalization for just running face first into them trying to get by)
- Extra abilities gained from bosses (a new elemental charge shot and a new elemental utility ability per boss)
- Multiple (over ten) cutscenes per level, all voiced, with branching storyline paths based on what cutscenes/databanks you do/don't interact with, and choices you make during the game
- Multiple endings also based on the above choices
- Camera zoom in/out on stuff and a gallery system
Among other things, of course. We want the game to feel intense and fun, not just a glorified animation gallery, of course.
If you do pick the option that "I feel the game isn't that fun right now to play, but the addition of elements you talked about in the post should fix things", can you please specify in a PM or post on the topic what specific elements I listed up above you feel would fix what you find unfun about the game right now?
And also, just to be clear, if you pick the option of “I don’t feel any of these would fix it”, can you please tell us what you feel would fix it? We’re open to suggestions, of course.
Thanks again for your feedback as always, and here's the strawpoll; http://strawpoll.me/6718686