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So I thought I was finished blocking it out yesterday but I added a couple more bit + some sounds. All of which are public domain and courtesy of the generous folks at  https://freesound.org/

I messed around with some of them, did a little "mastering" to them or mixed a couple together but without those free sounds I'd have to go record my own and they probably wouldn't turn out as good ;p

Anyway, this scene plays when you select either location to go to. This scene will also be used again when you go to other locations, maybe with some variation on the dialogue but it'd be mostly the same. I think seeing traversal in adventure games is important, idk when it's like... you just click an icon on a map or choose a dialogue option and *pop* now you're there, it's a bit jarring to me and makes it feel oddly paced.

Plus, you can always make traversal fun if you add some nice flavor text to it, a nice cutscene to watch, some cool music. Or if you make it a fun little mini game- I'd like to have programmed a SNES-like driving mini game with mode 7 style perspective(think F Zero or something) but I'm not entirely sure how I'd go about doing that so I just went the cutscene route.

-Velocirection, Chief Sexy Officer of Pizzass Games

Files

BIDLG driving sequence animatic

An animatic(I guess that's what you could call it?) of the driving cutscene. Obviously the graphics are placeholders but I wanted to get the timing down and figure out all that I need to draw before doing any final graphics :3

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