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So the rig is still pretty early on, but I did a very basic air humping animation :p

Sooo also on my wimpy graphics card this runs at like, <1 fps ^^; but thankfully the times of gif frames can be faster~

The rig isn't very friendly, I haven't done any adjustments to weight paints, and also you'll probably need to have the wiggle bones add on to open (or for it to animate properly) which can be found here:

https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726?u=peetie

If you have problems opening it, let me know and I'll post one w/o wiggle bones! But I think the worst it'll do is be like "add-on not found!" or something and still open.

Also, the wiggle bones solution for balls probably won't be final as they don't have collision so they just clip through the body without a care!

-Velocirection, chief sexy officer of Pizzass Games

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