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  • GH_first scene_wippolish1_phys_5_3000-3320.mp4
  • FINAL_didloscene_full_0030-0850.mp4

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The prettier part: the frames for the toying scene are all rendered! The attachment doesn't have sound (yet) but I'm quite interested in doing the sound for that while other stuff sims (like the final pre fluids)

Now, here's a useful technique for fixing cloth sims. For this motion, the triceratops' elbows and arms intersect with his body a lot. It looks natural from the viewing angle, but it destroys the simulation, no matter what.

It makes sense why a cloth simulation would break when sandwiched between two collision objects that intersect. It's not going to know what to do because that's not something that cloth can do in reality. So to get around this without changing the animation too much, you need to do something like this:

There's little collision blobs for his forearms and hands, these follow the forearms and hands, but can be move and rotated when they intersect with the body in a bad way. 

This helped a lot, though it was still extremely unpleasant to simulate. To adjust the cloth further, you

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RavenWorks

goddddd the work you put into getting this right is unreal

Eryk The Dragon

Jeeeeeesus Christ, I wish I could commission you (or had a 3D model of my OC lol.) Desperately craving some ass-kissing involving that derg.

purplejeep

Wish I can breath in those dragon fumes irl