A Culinarian class designed around the creation and use of food.1
A vampiric class designed around self sustain by stealing energy from enemies (and potentially allies)3
A pure tank that focuses on absolute defense and crowd control.1
A Commander who excels at social encounters and whose combat prowess is in empowering others.1
{'title': 'Designing a Class Stage 2 - Choosing a core theme', 'choices': [{'text': 'A Culinarian class designed around the creation and use of food.', 'votes': 1}, {'text': 'A vampiric class designed around self sustain by stealing energy from enemies (and potentially allies)', 'votes': 3}, {'text': 'A pure tank that focuses on absolute defense and crowd control.', 'votes': 1}, {'text': 'A Commander who excels at social encounters and whose combat prowess is in empowering others.', 'votes': 1}], 'closes_at': None, 'created_at': datetime.datetime(2022, 5, 30, 20, 23, 29, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': True, 'total_votes': 6}
Content
The vote has solidly fallen in favor of being a Base Class, so now it's time to decide the primary theme of the class itself; the thing that makes it tick. I've got a few general fields to choose from, each of which will diverge across certain lines. These core themes don't necessarily restrict the class to certain kinks- the point of a base class is that it can fairly solidly interact with anything, it just means that this theme forms the center of the class's design.
For the Listeners; take advantage of this poll while you can. The next couple of polls will likely be Scrivener+ exclusive as we get into the finer details of the class design.
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