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Investigate the Myth Below the Depths!

Hello all! Today we get to double-down on and explore beyond the "remastered" Underwater Assets released last week with this followup set of maps, adventure, and music contained within The Hag's Curse. An underwater oneshot adventure for a party with an average level of 4, the Hag's Tale takes players beneath the waves in pursuit of a sorrowful myth. 

The end result of The Hag's Curse is a product of our work alongside our friends at Kelfecil's Tales and bolstered by the talented works of musician Ivan Duch. We've seen evidence of both of these partners' works in the last few months, but I hope you'll continue to enjoy their work and check out their respective patreons if you haven't done so already. 

What's Inside? 

A 17-page PDF module detailing the adventure of The Hag's Curse

A 22x34 square map of Minerva's Lair, the primary dungeon explored in the PDF

A modified version of the previously released Bottleneck Island map suitable to the events described in the adventure

3 Musical Tracks created by Ivan Duch to accompany various Acts within the adventure

A set of 3 "Converted" Underwater Maps using pieces and textures from our Underwater Assets pack to create new undersea versions of Muskrat Gorge, The Merciful Sanctum, and The Crystalline Rift. Thereby even further expanding our immediate library of Underwater scenes!

Lastly, bonus variant maps of the cave featured in Minerva's Lair! The bonus ZIP contains variants of the cave as a desert scene, a "normal cave" scene, and an underdark option with lava pools!

The monster art featured within the PDF comes directly from our very own Underwater tokens released this month! $2+ supporters can grab those tokens directly from our Part One and Part Two posts to use themselves on these very maps! (Full Foundry conversion arriving for this adventure in early October for $3+ supporters).

Enjoy!

Files

Comments

Ryan Rogers

I'm finally getting around to use these maps in an upcoming adventure, and just realized that while there are Lair Cave variants which are clean, that archive does not include a clean version of the underwater version itself. We only have the fully populated one in the main maps zip. Is there any chance that the Lair Cave Variants.zip could be updated to have a clean version (both grid and gridless) of the actual sea cave? So, no corals, rocks, rifts, crates, plants, instruments, rocks, debris, etc.? Completely clean, like the Desert and Mountain variants. Hopefully this is a simple matter of turning off those layers and exporting. Either way, thanks in advance for considering!

Venatus Maps

Done! The "Hag's Curse - Maps" ZIP has been updated to include an unfurnished version of the underwater cave. Thanks again for bringing this to my attention so I can fix it Ryan!

Ryan Rogers

Got it, looks perfect, thanks!