Two Forks VR 0.0.10 with UI laser interaction and a lot of fixes (Patreon)
Published:
2022-01-19 02:51:49
Imported:
2026-06
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Content
This update includes some changes that I was working on before that new Firewatch update suddenly dropped (together with the Xbox/Game Pass release). It also fixes a few bugs that were introduced in that update, that I wasn't able to fix right away. I had to rewrite some of the hand tracking / animation code, which caused some hand animations to not be correctly aligned anymore. I'll try to improve those in a future update.
Changelog:
- Use the hand laser for interacting with menus, including the whole intro sequence;
- Add a simple menu for VR settings, with a single setting for hiding the player's feet. It's a work in progress, but it's a base for adding settings in future updates, like teleport locomotion, snap-turning, controller-based movement direction, etc;
- Show VR controller model with highlighted relevant buttons in some situations;
- Show names of VR controller buttons instead of Xbox buttons in some prompts;
- Fixed player position slowly drifting (some drifting is actually part of the base game, when standing on some slopes. That one is still present);
- Improved stability of player position, less jittery when moving and rotating the headset around;
- Fixed hands lagging a bit behind the player (since the recent Firewatch update);
- Added inner and outer deadzones to mitigate some issues with controllers that drift slightly (deadzones will be configurable in a future update);
- Tried my best to prevent movement from being constantly interrupted;
- Jogging no longer toggles itself off when player stops moving forward. Jogging mode will stay on until the button is pressed again;
- Fixed low performance in settings menu (by removing the redundant resolution selector);
- Removed redundant controls tab in settings. Will do some more cleaning up of the settings menus soon, there's a lot of stuff there that's disabled for VR and some people get confused.
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