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Downloads

  • TwoForksVR-0.0.10.zip

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Content

This update includes some changes that I was working on before that new Firewatch update suddenly dropped (together with the Xbox/Game Pass release). It also fixes a few bugs that were introduced in that update, that I wasn't able to fix right away. I had to rewrite some of the hand tracking / animation code, which caused some hand animations to not be correctly aligned anymore. I'll try to improve those in a future update.

Changelog:

  • Use the hand laser for interacting with menus, including the whole intro sequence;
  • Add a simple menu for VR settings, with a single setting for hiding  the player's feet. It's a work in progress, but it's a base for adding  settings in future updates, like teleport locomotion, snap-turning,  controller-based movement direction, etc;
  • Show VR controller model with highlighted relevant buttons in some situations;
  • Show names of VR controller buttons instead of Xbox buttons in some prompts;
  • Fixed player position slowly drifting (some drifting is actually  part of the base game, when standing on some slopes. That one is still  present);
  • Improved stability of player position, less jittery when moving and rotating the headset around;
  • Fixed hands lagging a bit behind the player (since the recent Firewatch update);
  • Added inner and outer deadzones to mitigate some issues with  controllers that drift slightly (deadzones will be configurable in a  future update);
  • Tried my best to prevent movement from being constantly interrupted;
  • Jogging no longer toggles itself off when player stops moving  forward. Jogging mode will stay on until the button is pressed again;
  • Fixed low performance in settings menu (by removing the redundant resolution selector);
  • Removed redundant controls tab in settings. Will do some more cleaning up of the settings menus soon, there's a lot of stuff there that's disabled for VR and some people get confused.

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