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Downloads

  • TwoForksVR-1.0.0.zip

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Content

This version doesn't have any huge changes (see the changelog below). With version 1.0.0, Two Forks VR is now in maintenance mode. Which means I won't be adding any new features (unless I feel like it). Any future updates will probably just be small bug fixes.

This project has been in development for long enough, and the really juicy features I wanted to add (like deeper motion control interactions) would be too much work, and I'd rather dedicate my time to other projects.

I will also be making the project open source and free for everyone in about a month.

I will still be publishing new VR mod projects exclusively for my patrons. Hopefully I will have some news about those soon.

Changelog

  • Add option for controller-oriented movement direction;
  • Add setting for snap turn angle;
  • Add setting for smooth turn speed;
  • Add more detailed descriptions to the VR settings menu;
  • Make chapter titles smaller to make them easier to read;
  • Prevent rotating while selecting dialogue option;
  • Reduced the brightness of the ghost limbs that show up during animations;

Files

Previews only

Comments

misterfischer

Can't wait to finally try this! Thank you for all your hard work!

Critical

Great job! Love the atmosphere of the game in VR. Relaxed and yet spectacular thx to your mod ;)

Generic

Just Double-checking, this will work with the Gamepass version, correct?

drowhunter

Thanks for this now, on to "House Party" please :)

Colonise the Sun

Just letting you know that the day 1/day 2 title screen was glitched into the very bottom left. could only see it with the corner of my eye. (only played till the second day.

Justin Davis

I keep slowly strafing to the right. Is this common, or is it just my Index controllers drifting? Happens with all deadzone settings, 0 - 50.

Justin Davis

One other thing. Is there a way to make my motion controlled hands disappear during canned in-game hand/arm animations? Right now, I see 4 arms/hands and don't really like it. I'd prefer the canned animation to have full opacity and my own arms/hands to become invisible until the animation completes.

The Merote

Dam I thought it was my touch controllers, it happened a couple of times but nothing too distracting, also I think what Justin is saying would be great if the hands became invisible during cut scenes so we just see the animation, it works well for beginners I guess. It reminds me of Lone Echo although you only see your hands if you move them out of the area of where the characters hands are, just a suggestion.