StanleyVR 0.3.0 (Patreon)
Published:
2022-07-20 00:15:53
Imported:
2026-06
haven't archived this post yet. have a subscription? use the importer!
Downloads
Missing 1 file, as this post has not yet been imported.
Content
- Prevent camera clipping through walls. This might be a bit jittery, especially if you play standing and move around a lot. But it will avoid most situations where the player could just put their head through a wall and see stuff on the other side.
- Keep player body under camera, reduce portal blinking. It should now be less likely that the player body becomes offset from the camera. So you shouldn't need to recenter so often to keep it stable. This also means that going through portals will be less glitchy. Portals still aren't perfect due to the stereo cameras though.
- Made the cutscene camera static, fixed scale. In some cutscenes, the world scale would be incorrect (everything is tiny), and it would often have the wrong rotation. For now I'm just gonna use a static camera for these cutscenes (no rotation or position tracking). Allowing the player to look around would reveal a bunch of "wholes" in the world, since that part wasn't meant to be seen. These cutscenes should be quite rare though, so I don't think they'll be too problematic. Whenever possible, I'm still allowing at least rotation tracking during cutscenes.
- Fix blinking / eye lid animation that happens in some sections of the game.
- Made some UI adjustments.
- Fixed a specific ending cutscene.