Home Creators Posts Import Register Favorites Logout

Poll

Darkness: Safe or Intense?

  • INTENSE 44
  • SAFE 22
  • 2021-06-25
  • —2021-06-25
  • 66 votes
{'title': 'Darkness: Safe or Intense?', 'choices': [{'text': 'INTENSE', 'votes': 44}, {'text': 'SAFE', 'votes': 22}], 'closes_at': datetime.datetime(2021, 6, 25, 21, 50, 32, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2021, 6, 25, 13, 2, 44, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 66}

Content

While work continues on the next lap, an update for Darkness + Extended version is going to release very soon.For this reason I ask you, which version are you using the most? Safe or Intense?Just to know if I should invest time making an updated intense version or not! :)

Comments

Chris

Neither version for me run correctly on a mid range gaming pc without removing assets Or losing graphical fidelity to the point Where artistic integrity is compromised :? So go with majority rule.

Codepwned

*cough* Extended *cough*. Clicking buttons is hard when the scene is so good.

Fferrett

Either is good -- I do like the loft and how you used the ceiling. I'm interested in the Hyper-Extended version when you link all of the extendeds together in a massive scene... My additional memory is on order.

Kollo

I like that there's options. Bravo for the effort. But even the safe option is too intense for me. For FPS reasons I always replace the lighting with my own anyway, for any scene from any creator. I like what you do with the moments of darkness to highlight/mask transitions. But I lose too many FPS to elaborate lighting, and all the swirling around is just too busy for my tastes.

creamypushy

Missed the poll, but intense!!!! (Both are great, but I think intense helps distract from any potential uncanny valley perception due to the limit of the graphics technology at the current stage - but your lighting and the detail of the skin is absolutely excellent.) Don't know what kind of Ks you're using for the texture sizes, but I'm sure it's insane, and could benefit maybe from double the current resolution if it doesn't break vram.