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Alright, as we're getting close to the end of the month, I'm doing my best to get as much work done as possible. But I've already come to realize that I underestimated the workload for this month. The amount of work I'm putting into the game is much larger than what I usually do for the other months (having to re-read the entire thing to add expressions, rewriting some parts in the first few days to bring their quality up to par with later days, improving the game's soundtrack) all take considerable amount of work. I've also had to deal with two game-breaking bugs while coding in the new sprites and transitions that took me over a week to fix.
Now, I'm not trying to make up excuses. At the end of the day, I haven't been able to get even close to finishing everything that needs to be done (I'm a little over 1/3 done adding the expressions). It also doesn't help that February is shorter than the other months of the year.
So I wanted to ask you guys for your opinion: Should I release a demo with expressions added as far as I can get by the end of the month or should I delay it until I can get the expressions finished on all days (therefore completely finishing the tweaks). I'll leave you guys to leave your opinions here on the comments and I'll decide on what to do based on the feedback.