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Hi,

does anyone has ideas for alternatives to clicks in the scene (for excitement meter)?

I tried 'mouth movements', but it appeared to be even worth + detection was different on different devices. The only idea I have is to make "one click = one skip of dialogue", so scene length depends on amount of dialogues rather then anything else

Please feel free to share your thoughts 

Comments

Amora Silverspark

I suggest a click and hold option to build the excitement meter.

Bunny4

One click!!

TastyToeBeans

Maybe either shake the mouse or some type of minigame.

leave2gether

with one second holding = how much excitement? Usually dialogue changes every 12 units of excitement, so this holding should be fast enough on the one hand and slow enough not to skip big dialogues

ItsBandrix

Speaking for myself here but I wouldn't mine just a 15-30(or longer if you feel so inclined) second scene that plays with a couple prompts to move it along if anything at all. Having to go through all the excitement scenes in the game to unlock all the content can be hell on my mouse hand.

Danal

Use the arrow keys or aswd to navigate them?

yamaraj

maybe do 1 second for 3 points and require a reclick and hold to progress pass the new dialogue. if you do a click to skip you mine as well put a next button in and remove the excitement bar then the scene lasts however long someone wants it to.

Archer

I like the old skip, where it would go with one click to the necessary part. Beside that, autoclicker is awesome for choosing how fast you want a scene to go even when there is clicking involved, so I recommend downloading it for anyone who has a problem clicking.

Cenarous

what about just holding the button and it progresses at a certain speed. that way you could stop whenever you want.

Toris Frendon

honestly, the thought of the "eximent" meter is not a bad idea, it just need a makeover. Like an actual meter with visuals on how much longer it to fill up before he comes.

Skyller

Maybe auto read but can adjust it in menu u know the speed if it's progressif or OS and u read it . . . .ect

Zaths

Since I mostly care about reading the dialog, one click is right in my alley.

Jaden

PC maybe press like "E" or another key instead of clicking

Chia Nyx

one click or arrows totally would prefer that.

silverjunk

I'm using a auto clicker to play. So, if there's no mini game planned, one button push is clearly enough. But another than the one used to skip text.

Chi The Legend

i personally dont care for the click to progress button (kinda makes it more annoying to enjoy parts of the scene to fap) but i'd rather perfer just a stage click where you have arrows or options somewhere on the screen that get clicked to progress the scene to the next part

Thoka

i like the ide stage click too kind get tired som repeat screns.maby stag click one seen/done scren 3 times or somthing do that probly be more work

Cammay

I personally prefer simple keyboard control - like pressing space to progress with the scene. I really don't like mini-games like mouse movement translating to the scene movement...

Josh Netherion

What about clicking on areas of the scene to progress the dialog as well as repeat a set of dialogs in idle time. As for example clicking on her breasts won't get you futher in dialog but maybe results in a nice animation that gives you feedback on touching her breasts including a response from her. If you click on that penis you'll progress in the scene and next phase is triggered which maybe has again some additional trigger points to fire non-progress animations...

leave2gether

this will probably need way more of extra animations to produce for every scene

leave2gether

Okay, I will look into adding simple skip button for game in future. Thank you for your feedback!

Josh Netherion

Ok, I understand. What's with clicking on trigger areas and holding the mouebutton down to advance the progress of one section. After that sectiion the trigger area moves to another spot to avoid clicking again and again... each scene can include several sections, as it's done now, but without the need of clicking that much.

leave2gether

I think the simplest will be to add a kind of 'next' button to move to the next dialogue But I will check holding mouse as well

Stardust

some games have the person move the mouse in a certain way. kinda like the mouse is moving the character

leave2gether

yes, I tried this in the past, but code don't work well for different game versions (exe / swf timer is updated like with 10 times difference)

ReOnion

i know i'm quite late but i have 2 ideas 1- click'n'hold with bars when you click a small bar appears you keep holdin until the bar fills up when its full you get the next dialog/interaction you have to reclick to make next bar appear and repeat until the scene is done 2- keyboard spam > mouse spam basically let us spam an "easy to spam" keyboard button in those scenes instead of mouse clicks mobile version is okay i believe they shouldn't have much problem with tap-tap spamming but mouse is really annoying so using keyboard instead would be really good you might also try mousewheel(turn downwards) for if it has to be on the mouse as that is pretty easy to spam but that might be a little too fast so i'm not sure

leave2gether

I don't really feel that spamming something else will help much. I will try skip to next dialogue thing and if it doesn't work good will try something else. Thx, m8!

Forget about it

I know I am really late on this. Could do a series of key inputs/holding. Like during a scene have the person hold the e key, after a small bar fills up they are asked to hold down another key, This could change certain transitions, facial expressions or even text that appears during the scene

leave2gether

we need to aim the same solution for web, desktop and mobile