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Hi, guys

Apart from new content, we will introduce 2 new features in the next update: 

user login with patreon email

cloud save / load option

Below are short introduction into both features.

How it works in a nutshell. Part 1 - Login

To get the latest version of the game player needs to log in with his patreon email. Access to cheats and gallery are provided through the login now as well. 

1. When you open the game, you can see that current game version is 'public game v28' - this means if you hit play, you will actually play v28. What you need to do is click 'Connect'

2. If you are running html version you might need to wait few seconds till game is connected to the server. As soon as it is connected you will see 'Enter Patreon Email' field - enter or copy-paste your patreon email here

3. Click 'Login'

4. As soon as your email is confirmed (we are updating patron's list every 12h now, but I will check for solution that does real-time update of patron's changes) you will see your tier and game version has changed. Click 'Play' now to play latest patron's version

 How it works in a nutshell. Part 2 - Cloud Save 

We are linking your game account with patreon email to your cloud save

To use your cloud save you need to be logged with your patreon email (see above) and click save / load button (the same as before)

1. You will have the same interface opened, but now it has new 'Cloud' button - click it to connect to the server and check for your cloud save data

2. After connection is established, you will see your cloud save data (or empty slot if you don't have any). You can use it exactly the same as local save data - click on it to save / load.

All cloud saves are available for all game formats (exe, swf (local and placed in the web)). With this solution we want to remove the need for our patrons to search for local save files every time new version is out.

Later I will add here links how to add your game to trusted locations when running it from Standalone Flash Player

Files

Comments

Mr.Popo (edited)

Comment edits

2026-09-07 01:00 So you can't access the game while offline?
2019-02-23 16:29

leave2gether

no, in the future only public version will run offline

Richard Buxton

When is the projected release if this new version?

Dyldo

Hey creator, I havent been around for awhile but I've been supporting you. Just wondering if you've added more story, kind if like a linear path for the player to follow? The versions I have played always seemed a little to...scattered, every in game day was always a little random despite the player somewhat knowing what to do to progress. I just feel like having "objectives" for each day would help a lot to kind of lead us to what you want to show us, especially during the sections where we need to do one thing for another to happen, and if we dont do it then we can continue and the progress resets. You know what I mean?

leave2gether

hi, Dylan we want something like this for act2 - for example in the beginning of the day Casey decided to work at place 'A' and she will get some daily objectives (and other 'random' stuff will be less random, but linked to the time and day of the week. For example some girl party on Friday evening, etc)

leave2gether

I'm not going to add this to act1 though - project files are huge and has a lot of dependencies (for example just dialogues without any functions are around 10 000 lines) and I don't want to break something that works okay right now. This is also a reason why all new events are added the way they can be triggered any day and block other random events - the total amounts of random events are so big that it is hard to avoid some blocking the others

Kimi

I like this idea. this should cut down on the people not supporting you and just getting the patreon release with cheats off of another site. The only question I have is how do I raise sluttiness. I always have too low in this stat in order to do anything. Thanks and keep up the good work

leave2gether

Thank you, Kimi. I was really concerned with this issue of patreon game release being posted everywhere - I mean I'm already making this game available free for everyone, but I want to keep at least some content dedicated (at least before everyone else see it) to my patrons - you, guys, are those, who pay my rent and for other 5-6 people working on this project. I want to have something special for you

leave2gether

Sluttiness is simple: 1) stay fed (starving adds -10 or -20 sluttiness); 2) drink or smoke (but not too much, next stage after 'badly drunk' is sick with negative sluttiness modifier); 3) some costumes / events can give sluttiness bonus. For most in-game events being drunk or on high is enough to pass sluttiness requirement

A Content Oak

Yea, i live in the middle of nowhere and my internet just goes out a lot as a result so thats definitely a bummer

Valeur

Excuse me, but I have a question. I've noticed this before, and it still seemed to happen to me. On occasion Casey will get a call from the Boss asking her to come to his office, and this particular call is to say that she got a customer compliant about cursing out a client. The issue is that I don't know how and why this occurs? I'm trying to boost my relations with the boss, which at times takes longer than everyone else. At least, to try and get to the needed relations to get the promotion without blackmail. So when this scene occurs and I lose relations it does kind of suck, but I have no idea what triggers this scene?

leave2gether

it happens randomly after period of time. You can choose just to go meet the Boss

Valeur

Okay then, thanks.

ldhzphaznc

how to enter cheat code ???? idon't know

leave2gether

hi. You don't enter cheats now - instead you log in with 10$+ account and get cheats & gallery available in the game

RoyReigner

I'm getting a security error.

Grim_mor

I'm also getting the security error

Cammay

Meh!

Cammay

While I understand where you're coming from, I think it's also important to keep in mind that especially for h-games file sharing sites can be really effective promotion. The main reason being that there are huge quality differences between games and it's not easy to find good projects among the rubble. I've been backing this project for a long time and will continue to do so, however I wouldn't have found it without a certain site ;) Personally I think releasing public versions later is a great solution. Those should have the full content however, imho.

Pteeter

I'm also getting security error

BasicBeast

Getting this Security error, seems like it was happening a year ago as well, hope you can fix it soon.