Home Creators Posts Import Register Favorites Logout

Downloads

Content

Hi guys,

remember this is a development build, zero-version, it is not even ready to be called version1. Not even save / load function yet, so keep it in mind if you decide to play it.

A lot of game play here will be very repetitive because we simply don't have enough content to fill Casey's waitress work with different events yet.

You can find newest walk-through here <click>

Right now development build is available for windows, android and mac versions

What's in the zero-build:

Game intro, that starts pretty much where act1 ended and sets initial goals for girl's story in act2

Basic Vault shifts mechanics, default / starting events with patrons during Casey shifts

Full implemented story leading to 'Special Care' scene

Very basic shop & food mechanics, as well as some basic NPC characters schedules

4 main locations: Vault, Home, Gym, Grocery (sketch). Some are set up, but not functioning right now

Files

Comments

Patron of the Strange

As someone who started following and supporting you somewhat in the middle of Act 1 it's really something to see the first steps of Act 2 coming to life. Outstanding as always L2G

Valaska

Woot, looking forward to seeing what you guys have done!

scales

hello. cant open on mac os 10.15.5 :(

Nes27

is the save and quit not in this version? had to bring up my task manager to close the game. Also the login function doesn't work for me, i don't know if it was implemented in this version.

Way3fopo

linux build? Is it planned?

Sam

Hi cannot click on bahtroom on mac

BlowUp

The game is awesome bud how do i save on android?

unknownsecretz

Having problem logging in to patreon account, enter just brings me down to write more

leave2gether

none of that is implemented yet, sorry. This is a version taken in the middle of development to show some work in progress

leave2gether

Can you please try this manual: HOW TO RUN APP ON MAC Here is the workaround I've got from one my patrons: Unzip the file so that the projector app (shown as a file that has a an icon with a white ‘f’ on a red square) is extracted. This is where the work around starts. Usually you’d double click this to start the app, instead you need to right/option click and select “Show Package Contents”. Finder should then open up the application folder and inside you’ll see one item named “Contents”. Right click on this and select “Copy Contents”. Next go to your desktop or any other folder you’d like to run the app from and create a new folder. You can name this anything you like, but for sake of argument let’s call it “leave2gether”. Once you create the application folder right-click on it and select “Paste item”. This should duplicate the “Contents” folder that you already copied from the original app folder into this new location. The last step to do after you’ve copied the “Contents” folder over is to rename the new “ leave2gether” folder to “ leave2gether.app”. Adding the .app extension will prompt OSX to ask you to confirm that you want to do this (it will change the folder into an app package). Click yes. Now the icon of the “ leave2gether” folder should turn into the white”f” on a red square. (Sometimes you need to drag the application thumbnail around a bit for it to refresh). At this point you can now double click on the application icon and it will run!

leave2gether

what happens when you do? Or just nothing happens? Can you click other interactive objects (fridge, bed)?

leave2gether

there is no save / load and no login implemented yet. We will be working to have it in v1 next month

leave2gether

hi. there is no save / load and no login implemented yet. We will be working to have it in v1 next month

Sam

Can only click on fridge and bed. no option for bathroom.

leave2gether

just to clarify - you do see the button on the bathroom door, but when you click on the door just nothing happens, right?

Sam

no, there is no button on the door

leave2gether

okay, I added it, but no idea if it works. So you tell me

leave2gether

can you try sliding the location to actually see door button? (just click somewhere outside of active elements and swipe left / right and then release mouth)

Jamo

Liking the direction it's going in, the character design and animation are top notch keep it up.

DanishGuy37

Overall I like the change, but there a few things I really don't like. 1 is that you have to click so many times on the fridge, 2 is that sometimes Dave suggest you need Coffee but you can't buy coffee from him seems just silly to me. 3 is that I don't get you have to sleep like 12 to 24 hours to remove double tired, should be enough to just nap before you go to work if you wake at 8am in my opinion. But looking past those two things I like it overall, kinda hope we get some options at getting back at Tuna.

ATLien

If clickable objects could glow or be highlighted when the mouse hovers over them that’d be a nice addition too

Nes27

nicely done though tuna is more irritating now that she tries to keep you broke.

Kevin Brown

Won't let me log into my patron

Nugget

Having the same issue

leave2gether

1. Fridge you mean like feeding Casey every day? 2. Dave should be able to sell coffee from 18:00, I should probably change that to 16:00 :/ 3. I think this is a good idea to add nap removing tired condition as well 4. How do you think Casey can get back on Tuna? We don't have this part written yet, so feel free to share your ideas :)

leave2gether

There are some issues with that, but we will consider this idea, thanks!

leave2gether

login and save / load doesn't work. I will remove login in v1 to avoid confusing everyone, sorry

leave2gether

so if you swap Home location maximum to the right, when you can see the whole bathroom door, there are still no button? If possible, can you make a screenshot and upload it somewhere?

leave2gether

yeah. I spent a lot of time writing her scripts and it took like few weeks setting her scripts in the game and coding game mechanics before I actually made the whole test play through. I was really surprised myself how much Tuna is pain in the ass now :)

Potatobrain

Can't get "Free dinks" as shift option.

Nugget

Never mind, found it. I'm more used to clicking arrows so never thought of sliding the screen

scales

doesnt help :( seems like this tutorial was for old version, because now its not flash icon, but i think u know that :D

DanishGuy37

I mean feels like you first select food, then you have a continue, then you get stats of what left in fridge amounting to what feels like 3 clicks. I would like could just click snack like old model, have stats fixed on what in fridge, having it take that long to grab meal if it's a daily routine feels a little frustrating. I have not notice him being able to sell coffee when your shift is about to start, only see start shift option. As for getting back at Tuna not entirely sure, not really a good idea guy :D

Knickie (edited)

Comment edits

2026-09-07 01:00 I like the new UI-design! A "close"-button would be helpful, though. Find myself often opening the maps, when all I wanted was to close the stats.. The characters look beautiful too! I found a bug, though. After the Thursday shift, after I talked to Luna, when I swipe to the right suddenly all characters vanish and clicking any button has no effect. I have to close the game and start all over.
2020-07-01 18:18

Alex

Congrats on the early build, looks good. I will drop stuff like suggestions and possible bugs in this and maybe other posts. Hope you keep up with the good job. Scrolling the Vault scene from side to side is not very intuitive on PC build, maybe add arrows next to the text box? Clickable stuff on the screen is not very visible. As a P&C enthusiast I don't mind, but not something I want in this kind of game :D highlight and/or object popping (slight zoom) would be appreciated. All for now <3

leave2gether

did you follow the walkrthrough? First you need to get the job, then talk to Tuna on Thursday (after serving her) and ask her about free drinks. Next talk to Dave after shift and ask him about free drinks - this will unlock them as option to end shift

leave2gether

oh wow, that sucks. After talking to Tuna, I guess? Were you able to replicate this bug again?

leave2gether

Dave proposes some drinks starting from 18:00 (I'll change it to 16:00) and there you can choose coffee. Ok, I'll check how to make fridge faster

leave2gether

Scales, did Knickie's guide do the trick for you?

leave2gether

wow nice! I love when something works just out of the box :D

scales

Knickie, ty very much :)

leave2gether

thank you! Thank you for the feedback. I'm not sure about arrows right now - I'm still learning how to make the difference between mobile & pc, but we will check into this after v1. Regarding highlight / popping up of objects - I think we will do something like that. Just need to check if we have all the assets we need to do it

leave2gether

great news! Thank you, Knickie. I will add this link to 'how to run on mac' in future

Seagon

Congrats on the first build, it plays nicely so far though it took me a moment to find out you can pan from side to side. Keep it up!

scales

Great work, especially considering the fact that is build 0 :D but i have to say, controls arent very intuitive. for example i got a little bit stuck at beginning trying to leave the Vault by clicking on exit door :D buttons of the right middle of the screen was a mystery to me until i noticed time passing when i click one of them. not sure if second button should do anything in this build. dont know how to help users with control, tho. also a little annoying that i need to tap on dialogue to move forward. it's will be great to use space button and/or enter to skip floating letters and start next part of the dialogue/scene some music will be great, because until first audio dialogue i didn't expect any sound from game. glad i used my headphones :D overall grats on first release, cant wait for next ones!

scales

i updated my comment with some first impressions and thoughts accidentally pressed Enter and sent only first line

leave2gether

we're working over some music ideas right now (very early stage yet). Using space to move dialogue is nice, I can add that

leave2gether

thank you, I added it to my bugs list. Hopefully I can replicate it too to make it solved before v1 is out