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Downloads available on Discord.Pre-Alpha 3.3

Completed most of the intro scene

Enemies now despawn after a set amount of time/turns

Disabled option to target allies or self with attacks (for now)

Added secondary accessory slot

Some items may now be bound to player characters and unequippable

Created treasure objects that can be found randomly in areas and only once

Obstructions blocking paths can now display on minimap

Changed up the gameover splash screen

New sounds and music

Fast travel and unique spawn options

Player will now get benefits of stances as stated

Changing stances does not cost a turn but takes a turn to go into effect

Aggressive stance now reduces evasion instead of agility

Evasive stances actually boosts hidden evasion stat instead of just agility

You can only change weapons in battle while in the ready stance.

Team now automatically recovers all stamina after defeating an enemy, but not when running

Lots of breakthroughs with planned events, scene changes, dialogue, etc. based on the state of global flags allowing for more complicated scenes and game states.

NOTES: Big changes in this little update and a tiny surprise. You can play through the whole intro up to the point where you meet Baltyr. I'll reward a virtual high-five to the first person to discover the secret in this update. As always, expect bugs with alpha builds.EDIT: Slight hiccup but the pre-alpha is now available.

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