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Spring is truly upon us. So I have some important things to announce.

First off, I want to apologize for a relatively slow and lackluster April. My personal life ate up a lot of my time and I had to deal with quite a lot of things that drained my creative energy. That being said, going into May, I am excited to announce some big changes coming.

Going forward, I want to wrap up the Iris content in a neat little bow. Then, my focus will be shifting into straight story mode. I will be focusing on the main story and quest elements going forward. This means charging ahead with the oak tree events and introducing new characters which are important to the plot and have otherwise been sidelined up until now.

What you can expect going forward:

  • Sip and Bianca will get proper introductions that are necessary for the story to progress

  • Roxanne is going to get a story moment in the gazebo

  • There will be a dungeon underneath the patio leading to the oak

  • The eastern section of the grass jungle will be expanded upon

  • The swamp water area of the previous game created by the leaky garden hose will make a return

  • There will be familiar NPCs from the Quest version of the game also returning

  • Firepods are coming back

  • There may or may not be a dancing spider

  • There may or may not be a rampage at the oak tree

  • She who shall not be named will be named

I think that's a proper highlight reel. Now, those that know and have played the original Quest version of the game are going to recognize a lot of these things but I do plan on cutting a lot of content and shifting events around. Particularly, I am reducing the number of named characters and condensing roles, so some characters you may have liked from previous iterations may end up getting cut or combined into other character roles.

I think this is important. I need to get the game to a point where the main aspect of gameplay opens up. Right now, it's all hinted at but not heavily emphasized. The goal is that the midpoint of the game focuses heavily on a sort of giantess dating sim aspect, where you are swooning the women and staff and garnering their affection for an actual tangible reason that benefits you in the long run. I aim to get there by alpha 3.x.

So, there's the road map which will likely consume my time for the rest of the summer and probably into the fall as well.

Thank you for supporting me and I hope I don't disappoint!

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