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As I’ve been taking a break from the development of PHIN, I’ve been messing around with some custom body IK systems (I wouldn’t exactly call it an IK at this point)

In the current build of PHIN your legs don’t move around or even animate when you walk around in game. Your legs sort of just glide across the floor. There are many ways to implement animated legs, but none of them felt like my REAL legs. But I have had this idea in the back of my head of how to estimate the position of your real legs in game without any hardware, only software!

Since I’ve been on break I’m been experimenting with solutions and I found one I’m very happy with. It is nowhere near done but I believe it has a lot of potential and I’m excited to share more info about it in the (hopefully) not too far future.

Files

Previews only

Leg Estimation V0.5

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