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Major bugfixes, custom crosshairs, ambient overhaul and many little tweaks!Get it here:

https://www.indiedb.com/games/hedon/downloadshttps://zanthebonebreaker.itch.io/hedon

1.2.0 Changelog:

General

- Linux version coming soon!

Weapons 

- Every weapon now has its own custom crosshair! You can also opt to have the same one for all (as before) from HUD Options (Force default crosshair);

- Improved HUD sprite graphics for the Spike Gun;

- Spike Gun alt fire change: while aiming down sights, you now shoot in 3-round bursts at maximum damage per shot;

- Reduced Fragfire Gun's horizontal pellet spread by 15%;

- Increased Fragfire Can ammo cap from 640 to 800 (960 with Bag of Holding);

- Increased the explosion radius for the large Cryball of the Crylance alt fire, and increased the damage of the Mini Cryballs spawned afterwards by 50%;

Monsters

- Blind Nithriel's detection radius reduced by 25%, making the avoidance segment of Map06 less punishing;

Sound

- Several new ambient sounds;

Levels

- Ambient sound design overhaul for each of the maps; 

- Minor visual changes to Map01 (and subsequently Map06) and Map02 to futher aid in navigation;

- Map01 music now starts later in the level;

- Fixed a critical bug in Map06 where one of Nithriel's clones would get stuck preventing any progress;

- Fixed a major bug in Map06 where the Potion of Might needed for Nithriel's first phase would not spawn on certain difficulties;

- Lots of typo fixes in the readables and dialogue (many thanks to JaywalkingKnight, spart_n and JohnnyWolf for spotting the errors!)

Files

Comments

Spookems

Now i feel like i need to replay the entire game again ^^