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Not an exciting week work wise, I kept grinding away on things. I've continued to work on the cultist woman, and have started adding some details to the costume pieces I already have while I think about the last few. She won't be in the next update, but I definitely want her to be ready for the update after that.

Unrelated to specifically this project, I have continued to work on my 3d sculpting and I feel like I've made some real progress, and hopefully I'll be in a position to turn out new characters a little more quickly.I did focus on getting the new fish guys some attack animations, so they'll be aggressive next build. At some point I do want to take a second pass at the enemy AI, and add more variety to their attacks, but for now everyone having an attack or two works to move things forward.

I mentioned that I had finished some finishing animations last week, but I forget to post a saucey one. Whoops!

Otherwise I think I'm doing alright schedule wise to release a new build this month, and I can hopefully update a few spells as well. I'm not sure, but I MIGHT also release a small test of some combat changes that I tests in a separate prototype, and see how you guys like that as well.

Otherwise I hope everyone has a wonderful week, and stay safe!  

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