March 14th Weekly Update (Patreon)
Content
This week saw some extra other work I had to do, so I was pulled away from development a bit, but I did take some time to do some work.
First, I had to fix an issue with the previous build, as it wasn't letting the player progress properly. I don't know how I missed this when I tested, but sometimes stuff slips by me. If you missed the previous post, the last build should be updated now so that all the content is there properly.I also took an evening to read through ALL of dungeon architect's documentation. It looks like it can do what I need it to, exactly like I want it to. I generally get nervous with procedural content, as it tends to be boring and uninteresting. I'm not someone who needs or wants extra content if its not fun at all.
So I was worried that dungeon architect would just make boring procedural dungeons. It can do that, but it also can make dungeons the way I do, where its stringing together rooms that are prebuilt. This allows you to make random dungeons that still have that manual built feel.
While this is something that I am already doing, there are some extra features that look to be really useful, like different doorways and winding dungeons. Now that I've got the documentation done, I want to do some actual tests over the weekend.
That's about it for this week! Thanks for the support, have a great week and stay safe!