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This week I continued to work on making new level sections, and animations for the Witchdoctor.  

I did also spend some time reorganizing the feedback I had from the combat builds, and working out some adjustments to the combat and spell casting(on paper, I want to get a build out before I make the changes)

Not a super lengthy post, but what I've been working on isn't super exciting.

Well maybe the plant is kinda fun...

Files

Cave

Preview of the small cave area I had in the last public build of the game, adding it back in now.

Comments

Causal weapon

I have an idea. You can stick a sword in that bonfire. Is meme from Firelink Coiled Sword Of Dark Souls. :p

Carp

L❤️ve it!

ExxxPlay Games

I have a question as a developer. Have you tried creating games in Unity? Why did you choose Unreal Engine 4? Where do you take the models? Daz3d? I would be very grateful if you answer these questions. I like what you do, I want to learn in UE4, but unfortunately I can only in the Unity. Thanks.

Duck

Got a question, is there anyway to spawn enemies?