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I'm writing this update a bit earlier then usual, although it won't go live until the usual time.  It will also be a bit brief.

I did spend the beginning of the week taking it a bit easy after recovering from being sick.  But I was able to finish the animations I was working on this week, and now the bird goblin is in the game.  He still needs his attacks implemented, but otherwise he's fully implemented.

Getting everything implemented took up a bit of time, but now that he's back in, I can spend some time finishing the combat changes, making new areas, and maybe working on some new enemies.  

I'd rather have gotten this done last week, but at least it went together fairly quickly in the end.  

Next week I hope to be back to more substantial updates!

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