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A map pack for the Madhouse of Tasha's Kiss one-shot horror adventure by Remley Farr and Jeff C. Stevens (can be found on DMs Guild here)!

Includes maps and layers for:

Opening/Exterior

Tasha's Wagon (to drop into other scenes if desired)

Madhouse Interior Level (has been rearranged to make better sense of the portals)

Madhouse Bin Level

Overhead Tiles, Items, and Room Variation Tiles included!

**The FoundryVTT pre-built scene for this map is available to all Patrons!**

-Moulinette-

The pre-built scene can be found on Moulinette, in the scene pack:

"CartoMapster - Pack - Haunted & Spooky"

-Recommended VTT Configurations-

Town

Grid Size: 100 px

Grid Scale: 5 ft

Image - W: 5750 x H: 5750

Madhouse

Grid Size: 70 px

Grid Scale: 5 ft

Image - W: 4500 x H: 5700

Madhouse - Bin

Grid Size: 70 px

Grid Scale: 5 ft

Image - W: 5250 x H: 5500

Files

Comments

Greyson Labasse

I have 2 questions: How do i raise the PC tokens on the MadhhouseOfTashasKiss - Bin to the second level? And how do i link the two Madhouse scenes? Thanks

CartoMapster

Hi Grayson, to move Tokens to different levels, adjust the Token Height to match the desired level (Levels will have min and max heights indicated by up and down arrows. These coincide with the ground and ceiling of the Level, anything between would be considered flying/floating). To link the Scenes, ensure that both Scenes are "Shown in Navigation" (can be accomplished via the Scene Configurations -- left-clicking a Scene in the Scene Panel). This will enable the teleports to link properly. The "9-Dias" teleport is activated via Map Note, so once a Token is within the threshold, DM will need to be in Journal Note mode (FoundryVTT left-hand panel) and click the Note, located within the "To Dias" threshold, in order to execute the teleport.

Greyson Labasse

Okay—would it be possible to use Multilevel Tokens to automate this process? Or will j need to manually set the token height to that of the floating disc.

CartoMapster

Notes for DM can be found on the maps to help guide. Small updates have just been made, so re-importing the Scene may be helpful. Let me know if you have anymore questions.

CartoMapster

On initial teleportation, the Level placement will be automatic (according to the specific teleport used -- "9-Bin" will teleport to the Ground/Bin Level and "9-Dias" will teleport to the Dias Level. After the initial teleportation, adjusting between the levels will need to be handled manually. I have a macro that helps with Token Height adjustments if you would like it. Or the Token Elevator module makes adjusting Token Heights a breeze as well, utilizing Ctrl+Wheel and Shift+Wheel to quickly cycle Token Heights. Can also be tailored to desired increments if needed.

Yakow Zagranichny

Would like to know if there is version of 9 room in Madhouse that is without chain tray to not spoil it? Saw it in preview but can't find in given archives.

Dunild

I'm about to use this, but I'm having some issues with the Madhouse scene, nothing shows, only the portals and some other stuff. Edit: With quick help from CartoMapster this issue was fixed. If you're using Forge be sure to update to version 10 of Forge and migrate your game + update modules. This will fix any issues hopefully! (Be sure to make a backup just in case, though this shouldn't cause any issues). Game might be very slow while migrating, just let it load for a few minutes 5-10 maybe.