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In this brief episode I will show you the main differences between the current SSS modes in the aiStandard surface shader.   Support me by becoming a Patron:  https://www.patreon.com/arvidschneider  If you like this video please leave a comment below and give this video a thumbs up. 

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MtoA 514 | aiStandardSurface SSS modes

In this brief episode I will show you the main differences between the current SSS modes in the aiStandard surface shader. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Comments

Josep M. Saez

Dear Arvid, I am reviewing your sss tutorial and I have a question, the doubt is about the jsWorley1 node. First I want to realize that I am working with a Maya 2018.2 with MtoA 2.1.0.1. The point is that the jsWorley1 node appears as unknown, it looks like a kind of flake generator. Thanks for your help and for your tutorials.