MtoA 515 | Mastering Environments | Setup | Part 1 (Patreon)
Published:
2018-02-21 16:20:21
Imported:
2026-06
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Content
Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render. Support me by becoming a Patron: https://www.patreon.com/arvidschneider
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