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 Welcome to the Mastering Environments series.  Part 1 will be a narrated speed up on how I created the environment using MASH.  Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders.  Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render.   Support me by becoming a Patron:  https://www.patreon.com/arvidschneider 

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MtoA 515 | Mastering Environments | Lookdev&Rendering | Part 3

Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Comments

Matan Shilo

hey Arvid, do you have scene file available for this tutorial... ?

Arvid Schneider

Not the maya files, but all the renders and aovs, the nuke script.