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 Presenting an advanced shading series using Arnold and Maya as the main software. Arvid is using procedural techniques to solve interesting shading challenges with noises, projections and volume shaders 

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MtoA 521 | Crystal Series | Ep01

Presenting an advanced shading series using Arnold and Maya as the main software. Arvid is using procedural techniques to solve interesting shading challenges with noises, projections and volume shaders SOURCE FILES: https://www.patreon.com/posts/mtoa-521-crystal-20525452 Support me on Patreon: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Comments

Artem Kazanovskyi

Your tutorials helped a lot! Super-thank you, Arvid <3