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HtoA 501 | Primvars in Arnold | and how to control them

Presenting an advanced Houdini tutorial where I am showing how to create growing geometry and export Primvars for your shading network. Presenting different techniques on how to read and apply the data generated from houdini to control the shader and create great results. Support me on Patreon: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

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RexPan

YES!!!!YEAH!!!THANKS!!!Arvid!!