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New Tutorial online - source files available on Patreon

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MtoA 526 | GPU Eye and Skin shading

KATANA a MASTERCLASS 65% OFF http://bit.ly/2TH1BdL SOURCE FILES https://www.patreon.com/posts/26084819 In depth tutorial on how to set up a photorealistic eye shader. Using the arnold the gpu to fine tune the maps. Support me on Patreon: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Comments

Venny

19:15 my iris barely shows, baring in mind I am using a ramp texture node instead of airampfloat.

Arvid Schneider

Make sure you are connecting the right outputs. and make sure opaque is off (depends on your MtoA version)

Venny

I think its something to do with my ramp node because at 11:38 I cant see the inner iris. My ramp texture node out colour R is connected into transmission.