Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

 Mastering Xgen in Maya to create a photoreal sweater and learn how to shade and light it to make it stand out. 

SOURCE FILES:  https://www.patreon.com/posts/38186191  

DISCORD COMMUNITY https://discord.gg/z35NUgV  

MODEL AND TEXTURE BY  Sachin Sivakumaran https://www.artstation.com/artist/sac...  

This can be applied to any software which is using Arnold.   Specifically, you'll learn...  How to set up a ZBrush file and how to setup texture paint layers using Substance Painter. Those maps will be exported as a UDIM map and imported in to Arnold using Maya. After that we will be working with XGen to create guide curves, which will help with shaping the fur on the sweater. Adjusting several parameters and working with randomness and attributes we get a nice fluffy fur. Towards the end we will apply a photoreal hair shader and apply some basic lighting techniques.   #pixar #grooming #xgen  If you like this video please leave a comment below and give this video a thumbs up.   

FOLLOW ME ON TWITTER https://twitter.com/arvidurs  

FOLLOW ME ON INSTAGRAM http://instagram.com/arvidschneider  

ARNOLD FULL CLASSES https://www.udemy.com/u/arvidschneider/  

NEED A MENTOR? https://www.patreon.com/arvidschneider  

MY GEAR http://bit.ly/9d0s2da    

Music: https://www.bensound.com 

Files

Previews only

Pixar Style Hero Lighting Techniques | Fluffy Sweater in Maya and Xgen | part3

Mastering Xgen in Maya to create a photoreal sweater and learn how to shade and light it to make it stand out. SOURCE FILES: https://www.patreon.com/posts/38186191 DISCORD COMMUNITY https://discord.gg/z35NUgV MODEL AND TEXTURE BY Sachin Sivakumaran https://www.artstation.com/artist/sachinsivakumaran This can be applied to any software which is using Arnold. Specifically, you'll learn... How to set up a ZBrush file and how to setup texture paint layers using Substance Painter. Those maps will be exported as a UDIM map and imported in to Arnold using Maya. After that we will be working with XGen to create guide curves, which will help with shaping the fur on the sweater. Adjusting several parameters and working with randomness and attributes we get a nice fluffy fur. Towards the end we will apply a photoreal hair shader and apply some basic lighting techniques. #pixar #grooming #xgen If you like this video please leave a comment below and give this video a thumbs up. FOLLOW ME ON TWITTER https://twitter.com/arvidurs FOLLOW ME ON INSTAGRAM http://instagram.com/arvidschneider ARNOLD FULL CLASSES https://www.udemy.com/u/arvidschneider/ NEED A MENTOR? https://www.patreon.com/arvidschneider MY GEAR http://bit.ly/9d0s2da Music: https://www.bensound.com

Comments

No comments found for this post.