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Lookdev, Lighting and Comp - You will see the insights of creating stylized hero lighting. Be sure to check out the source files and follow along! DISCORD COMMUNITY https://discord.gg/z35NUgV SOURCE FILES: https://www.patreon.com/posts/33668821 This can be applied to any software which is using Arnold. Specifically, you'll learn... How to export basic shaders from Maya, using the Arnold menu, and how to import them in other software packages like Houdini, Cinema4d, 3dsMax or any other DCC supporting Arnold. You will learn in-depth creation of procedural shading networks using curvature and ambient occlusion shader. Once all the shading is completed, we will be using Material X, a new shading standard, to transfer the shaders between different applications. If you like this video please leave a comment below and give this video a thumbs up. FOLLOW ME ON TWITTER https://twitter.com/arvidurs FOLLOW ME ON INSTAGRAM http://instagram.com/arvidschneider ARNOLD FULL CLASSES https://www.udemy.com/u/arvidschneider/ NEED A MENTOR? https://www.patreon.com/arvidschneider MY GEAR http://bit.ly/9d0s2da Music: https://www.bensound.com
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