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A 116 page 5E module that places the party in the peculiar town of Westlook: an isolated town in the westernmost fringes of Baldur. There they find themselves stranded after their ship, stopping in the town for routine repairs and resupply, leaves without them. Stranded, they begin to find the place is even more unusual than it first appeared.

A shadow has stretched over the secluded coastal town of Westlook for sixty years. In its depths, a dark evil has stirred, and now begins to awaken as the indoctrinated residents prepare for the harbinger of the world’s destruction, and their descent into his fathomless embrace. Only a few brave heroes may stand against them now, and if they should fail, all will fall to a cold ruin beneath the waves.

Included in this campaign is:

1x Level 4-6 Campaign Module (3-6+ sessions)

2x Side Quests (~1 session each)

Fully fleshed out Insanity mechanic

116 Page 5e Campaign PDF

1x NEW Fighter Subclass - Inquisitor. Become the bane of magic, hunting mages to the ends of the earth. Spells break upon you like waves upon the rocks, and those who cast them will learn to dread your very name.

7x Original Battlemaps printable in A1-A3 size

17x Original Statblocks for a level 4-6 campaign

3x Premade Character Sheets with backstories for quick play

21x Original Magic Items that can be found throughout the campaign at the DM’s discretion

In Buried Evils Pt I the party becomes trapped in the town of Westlook after their ship is damaged in a storm, and mysteriously disappears from its berth the morning after they arrive. The town feels oppressive, and as the party will find out from the few others that share their predicament: it is altogether an evil place. Something dark dwells beneath, its grip tight on those who call the accursed place their home. With a clock beginning to tick, the party must unravel the plans of the town, before they spell doom for all.

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