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Hey all,

I'm working on the new setting which will tie directly into the MEK BORG and STEEL PSALM lore. We're designing the region around the city of Port Erroneous on the dump planet of Zalgul-3. Originally a battleground for the fallen hegemonies, it's now covered in great heaps of junk discarded by the four great factions as they vie for control of the dying universe.

Today, I want you to help me plan the different areas of interest and sites around Port Erroneous. In the comments below, give a brief description of a terrain feature, landmark, settlement, or something else you think would fit into this sci-fi/fantasy environment and I'll add it to the map.

Not everything will be included and precedence is given to higher tier patrons.

I look forward to your suggestions!

Comments

James Geluso

A sump, a great and deep and wide pit; carved by a wide variety of chemicals dumped there over a period of decades. Once one ship used it as a chemical dump, so did another, then another, until finaally hundreds were dumping barrels of caustic engine waste, bio products, chem-skim, and who knows what else. Some of them mixed, some congealed, some reacted, some combusted. There are islands of precipitate, and blobs of gel that look like islands until you step on them. Is there anything alive in there? You better hope not.

David Scarf

A charred cruiser hull that looks completely abondoned that has become and enigma for the locals. It scans as being a pile of junk with no power source, but anything sentient that gets too close 'explodes' or turns to dust. Which has been proven by the many local birds that have made homes on it that are not affected. As such, many rumors have started and betting games to approach the crashsite.

Nebel Dushmer

Ratchek's Playground: A series of manufacturing plants that all created or built a variety of things. Each factory was it's own compound but constantly expanded until eventually they all started growing into each other, their original purposes either changing or merging with other factories. As time went on, the factories all shut down and were abandoned by their original owners leaving behind an intensely large industrial complex full of scrap, leftovers, and dangerous materials of all varieties. No one is really sure why it's called Ratchek's, specifically anymore, but everyone who knows about it all call it Ratchek's Playground regardless.

Habitable

Salt-Dirt Sea A massive shallow sea, sits like a puddle of piss on the northmost side of the map. Like 3 meteres at the deepest point. It's so muddy that it doesn't evaporate, even with all the salt. The bottom is strewn with Debris from Goliath One, but sifting through the muk is slow & unrewarding. The Flats is full of shanty towns built on barely mobile oil platforms, shuffling through the water looking for sunken scrap, or unspecting meks within range of their guns. Large sections of the sea are cordoned off to dry out for similar reasons, such dry patched are home to small villages of indentured workers, diggin through dry mud for anything, Anything! Very cheap to run, precarious though. Other, static, shantytowns jut out of the water like cysts to serve as trade hubs & what could be charitably called ports. Most meks can wade through the muk but hovercraft & weird longboats are very common here. As is piracy.

Habitable

Ok I had a few ideas. Titan-Catapillar-20 Encountered, slain, & then taken as a trophy by Kazak, it was a MASSIVE fucking mech. Colossal even. City-sized footprint, as tall as it's wide. You'll never guess what the silhouette looked like. The crater from the naval cannon that took it out left a massive gaping hole in the back & a lot of ruined machinery inside. Then when it crashed down the Mek got fucked up in entry from orbit, before it landed feet first, crushing anything inside not destroyed already. Apparently a thin layer of salvageable tech was left in the middle, but that's gone now. Big fights here in the opening days of the war, stripped it out, all that's left is a scorched husk full of broken machinery & the crumpled slagheaps that used to be legs. Big trade town on the back, with small fortress jutting out the crater, Ad-Hoc Foundries around the legs. Lots of banditry & associated work here, after all, the broken hulk is still worth a kings ransom in Scrap. They've stripped so much metal out of the beast's cavernous guts now that you can just drive right in, seen some pretty heavy meks fighting around the creaking pillars. Building an ever growing shanty town on the back of a wreck you're actively hollowing out sounds like a fantastic idea & I'm sure they'll keep their greed in check to stop the whole thing from caving in. I'm sure. Idk who runs it, Heap People? Would that fit their lore? Someone runs it.

Reprobate Gamer

An ornate lighthouse - but because of a changed landscape it is no longer at the coast of the sea