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Poll

Poll #486 - How many magic items do you like in your adventures?

  • None at all. Those players are lucky to even have a campaign! 1
  • Some... a little below the recommended. Magic items should be rare and valued. 34
  • The recommended number of magic items so things don't get out of whack. 32
  • Lots! Magic items are fun to give out even if they make the party powerful. 35
  • Put in as many as you want, Dave. I'm the damn DM, and I can remove whatever I feel doesn't work. 120
  • 2025-01-12
  • —2025-01-19
  • 222 votes
{'title': 'Poll #486 - How many magic items do you like in your adventures?', 'choices': [{'text': 'None at all. Those players are lucky to even have a campaign!', 'votes': 1}, {'text': 'Some... a little below the recommended. Magic items should be rare and valued.', 'votes': 34}, {'text': "The recommended number of magic items so things don't get out of whack.", 'votes': 32}, {'text': 'Lots! Magic items are fun to give out even if they make the party powerful.', 'votes': 35}, {'text': "Put in as many as you want, Dave. I'm the damn DM, and I can remove whatever I feel doesn't work.", 'votes': 120}], 'closes_at': datetime.datetime(2025, 1, 19, 20, 59, 41, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2025, 1, 12, 20, 57, 25, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 222}

Content

Hey friends!

I just finished penning a big fat Nosferatu-inspired adventure featuring a shit ton of magic items from The Griffon's Saddlebag. This is doing double duty as content for you as well as his patrons as he starts his move to the Netherlands.

If you want to get the adventure, make sure you're a paid patron.

Since it features his magic items, I put in waaaay more magic items than I normally would in an adventure. However, it really makes it kinda neat.

So that begs the question: how many magic items do you like to feature in your adventures?

Comments

Ronin

Love the last option, not just because it’s funny, but very accurate!

Shawn Porter

I insert magic items that have been created at great expense upon commission of wealthy patrons. For example, I created the below items based on my own arthritis, and they may be of such nature they jay incur moral discussions among characters.

Shawn Porter

Gloves of Gripping These thin, supple gloves were made from the skin of an unborn mountain cat, for an arthritic noble. The leather has no grain, but does have stylish gold chain around the cuffs. Wearing them feels as smooth as the skin of an unborn kitten. While wearing these gloves, the user cannot drop or be forced to drop any item held in either hand. Both gloves must be worn for the effect to function.

Ted Trainor

I'm old-fashioned: Actual magic items should be rare enough that they have a name. It's okay if something's "part of the setting" like the healing salve in Three Musketeers or, like, lembas bread (but it's boots or gloves instead of bread), but if it's a magic item, it should be special.

Ltbadger

I am with Ted Trainor That said put loads and loads in as it allows me some choice about what to award :)

Chris Henderson

I love to do one shots with LOTS of magic items so people can have fun being a scootch OP. In campaigns I'm way more sparing with them and try to make them plot drivers or sentimental to players so they are super meaningful when they get them. Though I'm a sucker for quirky magic items. If it's really odd and I think it's just a funny flavor item but they can find a creative way to use it - absolutely love.